[Dragon Century] Personal summary of how to add points to a gunner

The original poster: Shit-eating Kodachi Views: 238 Replies: 3 Posted in: 2012-07-20 13:32:52
I have been playing Dragon Age for a while, so I would like to summarize some of my experiences. What I practice is pure map brushing and high burst flow. Adding attribute points is a blind spot for many friends. I would like to remind everyone here that you should never blindly add only one attribute, such as gunner. If you add full sensitivity, it will be okay to brush the map in the early stage, but your disadvantages will gradually be revealed in the later stage. The blame will cause you to lose a lot of blood. Therefore, defense is extremely important for brushing the map. Summarize! Method of adding attribute points: 2 sensitivity and 1 body. How to add skill points. Active Skills Sprint Shot: 1 (retreat monsters + float, not much damage...it is useless if it is full) Lifting Bomb: 1 (same as sprint shooting...it makes the monster float in the air...so the same as above) Burning Bomb: 4 (add 4 is enough) Fire Bomb: 9 (definitely add. If it is full, it may not be enough) Freeze Bomb: Not added (if you like to control the flow or like PK, add 6) Ice bomb: not added (how to add this if freezing is not added...) Plane shooting: 6 (incredible B skill...no explanation) Strengthened - plane shooting: add 3 (full point is fine, SP may not be enough) Explosive bomb: 1 (used for floating) Laser: 6 (another magical skill is born...no explanation) Rapid phantom: not added (choose one with laser) Mechanical guard: not added (refreshing pictures seems to be of no use) Enhanced Guard: Not added (no need to explain) Precision Strike: 9 (Choose one of random shooting and this skill to add) Random Shooting: Not added (Precision Strike and this skill are added) Gun God's Blessing: Not added (Although the critical hit rate is increased...but it is an active skill after all...it conflicts with the subsequent passive skill Death Revolver...and it only lasts for a certain time...so it is not added) Passive Skills Critical Strike: Not added (increased attack...limited by SP plus the blast skill behind the attack...not added) Gale: 6 (Increases agility! The gunman's magic skill!) Death Revolver: 6 (Increases critical hit rate) Afterimage Technique: Not added (useless for brushing pictures...and the skill is for PK use...so not added) Survival Rules: Not added (I looked at the added blood...it won't add much blood even if it is full...it's useless) Phantom Gun: 2 (I won't say more, Nb)
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