S40v5, v6 running game memory
Some friends may not understand it well, so I'll explain it in detail here! Friends who use s40v5 may sometimes encounter a problem when playing games: Let's take a 700-900K game from DC as an example. When opening and running the game, an error occurs java/lang/Outofmoney (which we translate as heap overflow or memory overflow), and then a question arises. The running memory of v5 is 2M, and the size of the game itself is only within this range. Why is there still an error? But if you release the compressed package of the game, you will know the cause of the error (ps: a DC game compressed package of about 700 to 900K is generally larger than 2M. 3D games are special because the 3D template is called repeatedly). Similarly, as long as the compressed package is smaller than 2M, it can run normally. Some games are special and can run, but they are laggy, such as: Dragon Knight, compressed package: 1.9M! The difference between S40v5 and v6 is that the running memory is different. The heap of v5 is limited to 2M, while the heap of v6 is dynamic. This means that games with v6 above 2M can also run. For example: the online game "Dragon Age", v5 will overflow when running, but v6 can run normally. . .
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I said why is Dragon Age 3 so huge and I can still play it
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