How big is your phone's Java runtime byte size? Let's compare...

The original poster: Starfall@Atlantis@影 Views: 397 Replies: 28 Posted in: 2012-08-18 00:04:20
Mine is the OPPO A203, running JAVA with 10,485,760 bytes. How about that? I can run 14MB JAVA games, and although there are no graphics, it's absolutely true!!
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Mm, 96M
Is there anyone with the same model as mine?
The same building, I guess...
Oppo A203 is a multimedia entertainment phone that focuses on audio and video functions. It has a stylish appearance and a moderate price, although the pixel configuration is not high.
It's a domestically produced music phone, not very impressive.
A 14 MB game can be handled by my C102. The original poster's idea is incorrect; when a 14 MB game is running, the processor is probably only running at about 1 MB.
The size of a game does not determine the amount of RAM it uses. Even if I take a game that is only a few tens of KB, your phone might still not be able to run it.
Let's go to the 3rd floor...
1M = 1024 kb = 1024 * 1024 bytes = 1,048,576 bytes. My n82 has 128MB of RAM = 128 times your phone's RAM. If the original poster really wants to show off, just buy a Xiaomi phone with 1GB of RAM, which is 1024 times your phone's.
Brother on the ninth floor, 1M = 1000Kb = 1000000 bytes (b)
Well, in binary, 1G = 1024M; 1M = 1024Kb
10th floor, 1M = 1024KB, the 9th floor has the accurate value
Sounds awesome… I have a Nokia E66, is it better than yours?
My Oppo even opened a 20-something MB Magic Baby game.
Mine is 250KB…
Mine is a Nokia 6120ci. The RAM is very small. But I usually don't download big games. The biggest game I've downloaded is about 10 MB!
My OPPO A115k has the same bytes as yours, the original poster.
7M……
I am 5233, actually haven't investigated it...
Mine should be 24M. In fact, I downloaded a 19M Java software.
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