(Android Game) [Demon Hunter Guide] STR = Strength, related to sword attack power.
VIT = Vitality, related to HP.
DEX = Dexterity, related to critical rate and evasion rate (if your evasion rate is low, you can ignore it; the main focus is critical rate, but the main factor still depends on equipment and skills).
SPI = Spirit, related to the amount of SP (not very sure, since swords do not use this attribute, seems also related to resistance of different types).
INT = Intelligence, related to magic damage (not very sure).
RANK = Your hunter level.
JOB = Job/Profession.
ATK = Sword damage.
GATK = Gun damage.
MATK = Magic damage.
CRI = Critical rate.
DEF = Defense.
MDEF = Magic defense.
DOD = Evasion rate (almost useless, since it's very low).
BLOW = Power strike rate (Power Strike, also called Heavy Hit, will cause about 0.2 seconds of stagger to the enemy while increasing damage, but the damage is slightly lower than a critical hit).
About equipment enhancement: You can enhance up to 231. Once enhanced to 231, you can ignore everything; damage of one sword or one gun hit will reach six digits!
Sword Skills Introduction:
First Row: Soul Wave — Enhance Vitality — Wound — Enhanced Recovery — Phantom
It is not recommended to specialize in this row. The reason is that the effect of Enhance Vitality is not obvious but consumes 3 skill points. Wound can provide an extra 450% damage, but its duration is too long, taking 30 seconds to be fully effective, while the monster will usually die before that. As for Enhanced Recovery, it is even worse; late-game HP can easily reach 5000, and that small amount takes forever to recover. The ultimate skill is quite powerful but requires too much investment and is not worth it.
Second Row: Cross Pain — Critical Wound — Jumping Savage Berserk — Doom Destroyer — Hell Destroyer
It is recommended to specialize in this row. This row clearly focuses on strong single-target damage skills. Cross Pain deals multiple hits, currently estimated around five hits, making it an excellent skill for early-stage boss fights. Critical Wound guarantees critical hits; even if it only adds 5% at the start, that 5% greatly boosts output, especially in multi-hit skills.Jumping Barbarian Berserk is not very practical, so we will just skip it. Apocalypse Destroyer is obviously a very powerful single-target damage skill, and with the level 50 ultimate skill later to guarantee damage, it has to be said that it is extremely strong.
Third Row: Enhance Strength — Water Element Enhancement — Barbarian Berserk Mode — Enhance Critical Damage — Demon Totem — Earth Element Enhancement — Ice Strike — Strong Hit — Shining Attack
This row of skills is not highly recommended because the effect of Enhance Strength is not obvious in the late game, and the resistance provided by the two element enhancements is also low. Barbarian Berserk Mode consumes too much health (Note: There is a translation error in the game, the correct translation should be that stamina is reduced to XX%). As for Enhance Critical Damage, it is quite useless, and finally, the Demon Totem lasts too short a time. In the second path, Ice Strike is relatively strong, with high stun duration and chance, and ** even provides 100% stun for up to 7 seconds, but it seems to have little effect on bosses. Strong Hit can increase the strong hit rate, but only slightly, making it somewhat useless. The ultimate skill, Shining Attack, is very powerful, apparently having ten or more hits, and its range is quite large.
Fourth Row: Gero Bayonet — Fire Element Enhancement — Soul Impact — Soul Power — Survival Instinct
This row of skills is not recommended. Gero Bayonet is an area damage skill, but its damage is low and not effective. Soul Impact has low damage and few hits, with the only benefit being that later on Soul Power provides a chance for a finishing blow, but the chance is too low and it does not work on bosses. Survival Instinct seems powerful with life steal, but considering the low probability and small healing amount, it is unreliable. In the late game, minor monsters deal extremely high damage.
Soul Introduction:
There isn't much to say except to talk about the Greedy Soul, Lucky Soul, and Gathering Soul.
Greedy Soul increases the chance of monsters dropping money when they die, but the amount of money is very small, so you mainly have to rely on selling equipment.
Lucky Soul increases item drop rates, but the probability is pitifully low.The meaning of 'gather once more' mentioned for collected souls: Normally, each resource can only be gathered twice. When this effect is triggered, you can gather one more time. Each gathering may trigger this effect, which means as long as your luck (RP) is good, you can continue gathering from the same resource infinitely.
Analysis of various issues:
The biggest issue is that in the quest, 'upper level' is actually 'lower level.'
Shovels have limited uses, 20 times. The remaining uses can be seen next to the word 'Shovel.'
The character itself can double jump.
You can use quick movement during a jump.
In the main quest in the yellow area, for the task of shutting down the first death engine, you need to first jump out and then use double jump to reach it; there is no other way.
There is a chest high up in the forest that cannot be obtained because it is impossible to reach that place.
In the Painful Courtyard, there is a wall. Attacking it will show a MISS; that wall can only be destroyed later when you obtain the Rock Severing Sword.
'Calculating loot' means all loot can be used to exchange for hunter points.
The hunter shop will display different items based on your hunter level. Apparently, level 3 unlocks the beginner hunter sword & intermediate hunter gun, level 5 unlocks intermediate hunter sword & advanced hunter gun, and so on. Some special items will be available later.
In the red area, Flame Stones can be mined; in the blue area, special minerals cannot be mined; in the brown area, Palladium can be mined; in the yellow area, Moonstone can be mined; in the purple area, Green Ore can be mined (Green Ore can also appear in regions other than blue, but the chance is extremely small), and the green area has no minerals. Iron ore and stone can be mined in any region (except green).
Reinforcement has a chance to fail. If it fails, the equipment will downgrade by one level and may also be damaged, turning into a 'Broken XX' with 2 points in defense/attack. The first-level reinforcement success rate is 100%.
Once a soul is equipped, detailed information cannot be viewed. You can only see detailed information in the Soul Equipment/Remove interface at the blacksmith to know the soul name and level on the equipment. However, you can deduce it through the equipment's added attributes, which requires a certain understanding of souls.Getting prizes from the pharmacy refers to the rewards you receive after collecting recipes/monster cards/BOSS cards/special items to a certain extent. Except for recipes, the others are something you might encounter but cannot actively seek.
Equipment is divided into White (Normal), Blue (Magic), Yellow (Rare), Purple (Legendary), and Orange (Set; also, the equipment will have a prefix, such as 'Rev. XXXX' or 'Bad. XXXX').
Water Dragon Essence requires a synthesis scroll, which can be obtained by completing the 'Hell Gatekeeper' quest.
Buying items in the Hunter's Shop consumes Hunter Points, but it does not consume Hunter Experience, meaning your Hunter Level won't drop; only the gained points are spent.