Questions about BT
[Myself]: Regarding BT questions, I'd like to ask: 1. After I cracked the game, it had a .jar date suffix, but when I try to rename or delete the date using a stream, it shows an error, and I can't change it directly. 2. I found that even without cracking, I can open backup points, so what is cracking for? 3. Why do we have to play the game and save files first? It seems that after the tutorial, only the files in memory are used, so what does saving have to do with anything? It also seems like it can't be changed. 4. When opening backup point rms, you see many rms files. Opening the one with the most files, I found they are just some long numbers and letters. As for 'the one with the most,' what does that mean? I don't know, I can't find it. 5. When changing numbers, what is the use of base calculation? Like you said, 100…64, so how do you change it and where? 6. Exactly which ones are resources and which are money, and if you want to change them, where should you change them? The previous post was messy, look at this one… Vulcan, please give answers.
Replies (23)
Problem 1: Because you only deleted the data and did not change '.' to '_'. A .jar is an already installed Yu-Gi-Oh game, and these file managers do not have such permissions, so you need to change '.' to '_'. This way it is considered not installed, and after exiting and re-entering the memory card to install, there will be no problem.
Question 2, the hack is meant to add a backup feature, so if the game you downloaded already has this feature, it doesn't matter.
Question 3, saving means preserving data. Only when the save file has stored the game's data can the backup function see it and allow changes, just like the game itself. If there is no save file, you have to start from the beginning (with some exceptions for auto-save), all because there is no saved data.
The number of Rms depends on the game. Some games might have more than forty, while others may only have one. Even the maximum is just data, because the data after you save the game cannot be just 12345. Some games have stats like attack, defense, experience, and level. For example, in War Art, it also needs to record which areas you can or have already seen, and which areas you haven't seen. All of this gets recorded. So if you want to find the game with the most data, that's fine. As for what the ones with less data are used for, I don't know.
Base calculation is calculating the hexadecimal code based on what you input. For example, if your current attack power is 163, the hexadecimal code would be 31363 (calculated using CE). If you want to change it to 193, it would be 31393. However, finding data directly in the save file is like looking for a needle in a haystack. I think it's better to use save import/export software; it can export the save in DAT format (although Wuxin can also do it, but it will produce an error once exported), and then using CE to modify it becomes a bit easier (though I haven't tried it).
I really can't answer the sixth question.
Thank you, Great Ape… but there are still questions: 1. Change .jardate to _jar, and after success, change _jar back to .jar? 2. For the game save installed on the phone, why does it appear in the original file?
3. According to your method, is it just modifying the save file? If the original save file is deleted, will all the BT items be gone?
4. Which software is used for saving and importing/exporting files? I don't seem to have it.
5. When I made changes last night, there was only one RMS extracted, so I completely didn't understand this part of that tutorial. Do you mean, as you said, that generally, games don't just have one RMS, but several?
Please answer, in the reply, just use (1), (2) for the answer numbers, so as not to confuse them with the original answers 1 and 2.
(1) I mean change Wuxin to _jar and then exit Wuxin, use the system's original function to enter the memory card, and then change it to .jar
(2) When you say the original file here, what do you mean? The processed game?
(3) Yes
(4) refers to this
(5) Generally, there is only one
Speechless, just passing by...
Little Loss...
Mourning…
Load more replies