A record of points for seven years of online experience. (I won't divide it into sections, just write some thoughts about online games in the reply)

The original poster: movie king Views: 125 Replies: 21 Posted in: 2012-12-14 18:23:34
The first time I got into games, it was with LAN CS. I was very bad, but my opponents were even worse. I often used a knife to stab and kill a few machine gunners. // Later, QQ came out. Back then, IDs were randomly seven digits long, and if you were lucky, you could get a six-digit ID. Right after it came out, there was a sun icon. I spent three whole nights getting the legendary six-digit ID, along with two pages of seven-digit IDs, and gave one to each classmate. // Then games like 'Hot Blood Legend', 'Meteor Butterfly Sword', 'Red Alert', and 'Miracle' came out. The era of online games arrived. For Hot Blood, we spent four hours fighting chickens and cutting deer meat! I dawdled to level 5. (I won't continue the memoir here.) // Then Shanda released 'Boom Online' and NetEase came out with 'Fantasy Westward Journey'.
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Write down whatever comes to mind!! There's no sequence!! I won't talk about the online gaming experiences. I just want to make a summary.
What is the original poster trying to say? I still like playing simulator games and some single-player games. I feel that Red Alert isn't as fun as Command & Conquer: Art of War; it's too easy.
What is this? OP, give me back my sofa! But still, thumbs up!
No difficulty, Han, which version are you playing? In the version I played, the 3v3 computer started much faster than me, doing well for half the game. When the enemy attacked, one country was gone. Could it be a big scare?
Playing too many online games, I have also been thinking about and searching for what kind of online game is truly good. I guess achieving 'fairness' is too difficult, because the differences in reality are too great.
I play on the biggest map, the one with 8, it's basically me against seven, no difficulty at all.
In online games, money is god.
So it should be 'roughly fair' without too much disparity, ideally 1V3 at most. Then it should be extremely simple and easy to pick up, so even beginners can play well. All the 3D graphics and visuals are just superficial; in popular games, the graphics are not special. Complicated tasks and events should all be avoided, as they only increase the disparity.
How do you divide it into paragraphs?
I don't know...
Another issue is the online time. Some people are office workers, some are students, and their daily online time is limited. It is very difficult for them to play 24 hours online or to use scripts like experts.
Red Alert really isn't difficult anymore... In the later stages, all my friends can each take on seven ruthless enemies, although at the beginning we could only defend...
Just passing by, never play online games..
High technology is everywhere, and now the widespread use of cheats and account theft is causing headaches for game developers. Too many constraints make it difficult for the gaming industry to develop, and gamers are repeatedly hurt.
Black Horse Sang, that's how it is
It means that the art of war doesn't have such a setup; otherwise, I think even one against two would be hard to win, let alone seven.
It seems that the best thing in this aspect recently is only CF. The hype is simple, you often see kids around 10 years old playing it. There aren't many quests or activities, and you can play just fine without doing any. There are no invincible players; no matter how strong you are, a bunch of newbies could still kill you. Plus, you can play whenever you want and quit whenever you want.
Different versions…
The art of war is difficult, even 1v1 is hard on hard mode.
Moreover, they are strict with cheating software; if you get caught, you'll never be unbanned. I've been looking for a good game all along; there's no best, only the most suitable. Currently, the only game that suits me is Cf.
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