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CF sniper fighting methods and techniques
General sniper fighting methods are as follows:
1. Throw away the sniper (body blocking step)
2. Stand and snipe (sliding step)
3. Flash crouch and snipe (sliding step and crouch)
4. Jumping station sniper (N consecutive jumps)
5. Jumping crouching sniper (N jump)
6. Ghost sniper (ghost jumping method---I am not good at this)
7. Stuck point sniper (flash step)
8. Busy sniping (mouse tracking method)
9. Instant sniper (instant mirror method)
10. Wait for the spy (more details below). . . .
Sniper training method: If players who have a feeling for sniping can
accuracy and speed practice at the same time, otherwise they can practice
one of them first (such as practicing accuracy first or practicing speed first, etc.) Okay, let's introduce various sniping methods;
1. Swinging snipers: Throw left and right, flat left and right, but if the sniper is thrown on the enemy's hand and lower body, it can only be said to be a failure, and can only be disabled. Sniping sniping is best for hitting enemies who jump and dodge (including machine guns and snipers). Sniping sniping means throwing the crosshair onto the opponent at a high speed and firing based on the advance sight and preview. This is also a literal expression. Many people may not understand that when you see the enemy jumping, this is a good opportunity. It also depends on the computer delay. As long as the enemy is not about to land during the jumping process, he will be thrown to the upper part of the enemy's body in an instant. The enemy can only hit you the moment he lands and later. The enemy is weakest in the air. However, although the enemy's flash method is a bit difficult to hit, there are many opportunities. This depends on your speed and accuracy. Another point is whether to throw a single mirror or a double mirror. This should be practiced slowly and first according to your own preferences. After practicing the swing, you will naturally have the feeling to control the mirror.
Advantages: fast, accurate and stable.
Disadvantages: Only suitable for attacking a single enemy. If there are too many enemies, one can only return to the west with hatred.
Suitable locations: All maps, all locations can be used
2. To stand and snipe, you need to make full use of obstacles. When you are not sure how many enemies there are, it is very dangerous to rush out directly. Therefore, you usually rely on dodge to check the situation. When you dodge out, open the sniper scope at the same time. When you see an enemy, use a sniper to kill the enemy. This method can greatly reduce the sniper's death probability. Single lens is best. Standing sniper: You are most afraid of the enemy's stuck sniper. At this time, if you encounter a strong opponent, don't forcefully use the standing sniper method. Advantages: fast, unexpected, and the opponent has no time to react. Because the body is less exposed, the probability of being shot is lower.
Disadvantages: The accuracy is reduced. It is often used with the sniper, but it is easy to fail when encountering a stuck sniper with a fast response. Suitable for maps that know the enemy's location. Suitable locations: Only maps that are familiar with the enemy's location can be used.
3. The crouching and sniping method is the same as the standing sniping method above, except that you have an extra step to crouch when you dodge out. This is more effective than the standing sniper because it reduces your victim position, but it also has great difficulties, because you have to cooperate with the left and right buttons and the crouching button at the same time. I won't go into details here. You will know it after reading the above and your own personal experience.
4. Jump sniper, as the name suggests, jumps up to open the scope, and shoots the moment it lands. Jump out from the bunker, opens the scope the moment it jumps (personal habit), looks for the target in the air, and shoots to kill the moment it lands. Because if you fire in the air, the trajectory will deviate, you must land and then fire. This is also a very common method, often used when fighting against machine gunners and snipers. , you can also use the throwing sniper and follow-up sniper when landing, but they should be used according to the situation. Stand-jump sniping is a technique commonly used by many players, so there is no need to introduce it here.
Advantages: accurate and stable.
Disadvantages: Long time in the air. Therefore, jump sniping is only suitable for sniping in narrow areas, and jumping snipers in open areas are avoided.
Suitable location: All locations are acceptable, this is the most common
playing method.People who know the rhythm can do it in open areas (not recommended)
5. Jumping crouching sniper
Jumping crouching sniper and jumping standing sniper are actually the same operation method,
just press and hold the crouch button while jumping out. (Be sure to open the camera while jumping out into the air.) If you jump out with the camera open, it is very dangerous.
Jumping standing snipers and jumping crouching snipers can also be shot with single or double scopes. The method of using double scopes is: open the single scope when jumping out, and use the single scope to roughly aim at the opponent. When you are about to land, quickly open the double scope, and quickly throw the gun after landing. The double scope is relatively more accurate.
6. As the name suggests, the ghost sniper is used in conjunction with the ghost jump. It is suitable for players who are good at ghost jumping. The ghost sniper shakes relatively large and does little damage to itself. The ghost sniper can also be called the continuous jump sniper. You can give it a ghost name. It has a good name and is a bit domineering. If you don't encounter an enemy who is good at sniping, this way of playing is to let nature take its course. You can control the start and end of the jump. I won't explain it in detail here because I don't know how to use it myself. I hope other players can take advantage of it.
7. Stick sniper
Stick sniper is suitable for different people to play, especially players with quick reactions. When encountering the enemy's flash sniper or jumping sniper, seize the opportunity. Commonly used, I practice the stuck sniper first at the beginning. I recommend everyone to practice first. The stuck sniper is afraid of the enemy's jumping sniper, but nothing is absolute. If you practice well, the stuck sniper will have the best effect when combined with the flicking sniper. The stuck sniper means waiting for the enemy to come out and kill it with one hit instantly. In the later stage, players can cooperate with sniping and flash sniping for the best effect when the sniper is stuck, so as not to give the enemy a chance.
Advantages: Accurate, fast, stable, pre-emptive.
Disadvantages: When encountering players who are skilled in jumping snipers and flash snipers, if one hit
fails, oneself will perish.
Suitable for maps: You can use any map where you know the location of the place, and you have a certain degree of familiarity with the map.
8. Blind sniping: Blind sniping corrects the misconceptions of many players. Blind sniping does not mean that the scope is not opened. The operation of blind sniping is to press the left and right buttons together. This topic is relatively sensitive, because blind sniping is the highest level of sniping. Blind sniping is often imitated by many snipers. So how to use blind sniping? Many friends have used a method to deceive themselves and others. They use tape or a pen to mark the monitor for use. It is really painstaking, but it is ineffective. Why do many players of the blind sniper in CF say: The ballistics are inaccurate and the bullets are random? Flying, hehe, this is tricky. Some friends practice blind sniping. When they see someone, they stop suddenly and press the left button of the mouse to blindly snipe the opponent. This method is inaccurate and the bullets will fly randomly. Here I will teach you how to use a blind sniper. .
In the process of blind sniping, you don't rely on the marks on the display to make the aim
. You can only rely on a rough judgment to make the crosshair feel roughly
at the desired position. Blind sniping requires a high degree of calmness and a correct mentality. Don't rush. When you see the enemy's side, you can roughly judge the position of the crosshair. Set, press the left and right buttons of the mouse simultaneously while firing, and a sniper scope will flash on the screen. If you do not hit the opponent, you can blindly snipe according to the sniper scope that flashed just now. Why do you need to press the left and right buttons of the mouse at the same time? Because if you do this, you can improve the accuracy of the blind sniper's trajectory, and the bullets will generally not fly around. You can try it on a wall in the game. Blind sniping is also a further improvement of instant sniping.
Advantages: No need to open the camera, fast speed.
Disadvantages: Extremely difficult, accuracy may be reduced to some extent.
Suitable for maps:. . . . . . . . . . . . . . . . . You think about it yourself, haha.
9. Instant sniper, when in contact with the enemy at a suitable distance from the front, roughly guess the position of the crosshair, quickly open the scope, aim as quickly as possible when the scope circle pops up (press the right button of the mouse first and then the left button), and then fire at the next moment. The speed is similar to that of blind sniper. The difference is that instant sniper also needs to aim accurately after the moment of opening the scope, but this is not the case with blind sniper. I don't use instant sniping very often. It depends on my own control. Here I just explain the method. The effect depends on the extent of your practice. I don't recommend it, because if you perform it well, it's fine. If you don't perform it well, it's not as good as the most basic sniping method, which is unstable. Players who have been using teleport for a long time will subconsciously have this problem: they can kill players who are far away, but if they press the mouse quickly, they will become instant mirrors. The instant is not instant, and the instant is not necessary. Many players have subconscious problems. Maybe they are used to instant mirror attacks. You can see the shortcomings of instant mirror players in competitions and field battles. Unless some individuals are very good at instant snapshots, there will be very few kills in the top three.
Advantages: The instantaneous sniper kill is the fastest, surpassing the flash sniper. It can be said to be an instant kill. If it is launched well, it can be said to be 100% preemptive. It can also be used as a remedy for the failure of a jumping sniper. It is the most commonly used magical skill when moving.
Disadvantages: It has the lowest success rate among all sniper techniques. The farther away it is, the more difficult it is to launch. It is extremely challenging and has the highest technical performance. Generally, sniper players dare not try it rashly. It is suitable for players who are moving and at a closer distance. (This method of play is not recommended)
10. Waiting sniper
Typical fixed-point sniper, maintain a certain posture at a certain stronghold
Open the camera and wait. It is best to wait in front of the enemy's appearance
and wait for the enemy to hit the sniper port. If there is no special
big change after the enemy appears, it is a good method, but if the enemy snipers and
If you dodge and crouch, you need to cooperate with the sniper, unless
your reaction is slow (for players with slow reactions, it is best not to play
sniper, it looks anxious). This method is like a black town, where the police
jump out of house B and enter water B, as a gangster stuck in the back garden
Wait for the enemy to jump out. Don't open the scope and aim to the right. Because the spot where the police jumps out is very fast and generally difficult to escape. At this time, just place the scope on the upper left corner against the wall. Generally, players who come out from there will choose to jump out. This is the best The method, of course, you have to be flexible and don't be so dead. It is best to have the mirror in the upper left corner. The enemy will jump and hit your gun muzzle. If you don't jump, you can also move the mouse down instantly. The same is true. Okay, I won't explain too much here. You will feel this way after playing for a long time.
Advantages: The technical requirements are simple, and there is no need to make complicated actions such as dodging, moving, positioning, switching, etc. It is easy to get started, and with pre-aiming, a high kill rate can be achieved.
Disadvantages: poor maneuverability, low reuse rate, easy to be seen through
by the enemy for the second time. A high-level waiting sniper must not only have a good position, but also have extremely high reaction capabilities, otherwise it will be difficult to deal with the enemy's jumping snipers and flash snipers.
Suitable for maps: Waiting for the B pass and the middle gate of the black town. It can also be used if
other maps are well grasped. The effect of waiting
is better when combined with sniping.
Sniper skills in CrossFire to help you become a good sniper
Replies (8)
, for card guns only
Uh, just passing by & bump
The original poster used Opera to forward it.
Thank you for your hard work copying.
Light sniper rifles are more suitable for flick shots, but their power is relatively low. I once flicked out a 98, which was frustrating... (This is possible...) The key is speed... they are suitable for breakthroughs and are not afraid of facing machine guns.
Blind sniping is suitable for big guns, no explanation needed...
Instant: I tend to choose the AWM because of the habit developed from playing Half-Life before...
Blind sniping is suitable for big guns, no explanation needed...
Instant: I tend to choose the AWM because of the habit developed from playing Half-Life before...
I did play!
Top!!
Passing by.
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