Note: Each generation must practice more and become more proficient before learning the next one! Don't boast about trying to learn!
Although the fifth generation of Ghost Jump is now available, it is nothing more than a few actions! It's actually easy to learn, okay, let me start with the first generation. First generation: ctrl (crouch) and hold S (back) at the same time and then press space. The back (S) key cannot be pressed for more than 0.5 seconds, and the jump (space) key should be pressed within 0.5 seconds, otherwise it will be displayed.
Follow the above steps to complete a one-time ghost jump in the stealth state. This jumping method is the most common, simple and basic jumping method in ghost mode. It is the basis for other jumping methods! ! !
Digression: As we all know about the principle of ghost jumping, the ghost in CF will not show its appearance if it moves slightly. When it takes off under the action of inertia, it brings the "no manifestation" effect into the jump.
Note: No matter what action you make when ghost jumping, the ctrl key must be pressed all the time. This is to avoid being revealed and is also necessary to complete the ghost jumping action.
Okay, let's understand these things. Let's talk about the second generation. The second generation ghost jump is an enhanced version of the first generation. The distance speed is relatively increased. Under familiar circumstances, it can be 2 to 3 times the speed of the first generation. In fact, the jumping method is the same as that of the first generation. The only difference is that the rhythm is different. In the second generation, after jumping in the air, you have to press and hold the space button, and when you land, you need to jump again (space), and release S at the same time. After jumping, press and hold S again, release the space button, and continue, so it's OK! Easier to learn
The third generation: The best way to jump to disturb a CT that can listen to breathing. Not only is it farther away, but it is also faster than the second generation. The sound of breathing can be said to flash past in front of the CT, and it can fly behind the CT and kill it with a knife.
Specific steps: forward Jump for a short distance (this is to increase the inertia to make the first step farther and less obvious), then take off and turn your back to the direction you want to jump, [S] + [Space] + [S] + [Space] + [S] + [Space]... Keep pressing the ctrl key while doing these actions and do not release it.
The third generation can change the direction, but the left and right angle of the mouse cannot be greater than 45 degrees, that is, the direction can be changed within the area between 90 degrees behind the back. When there is an enemy on the opposite side, there is no need to jump. You can directly change the rhythm of the second generation to the third generation. This is the so-called third generation ghost jump. You can master it quickly with more familiarity and practice. The so-called first generation, second generation and third generation. I think the jumping method is basically the same. The only difference is to control the rhythm to change the speed.
Let's talk about the fourth generation: after mastering the third generation, the fourth generation will be easy. The fourth generation has no improvement in speed. It can only change the direction of the camera and jump forward at the same speed as the third generation. The front jumping method is the same as the third generation.
The sense of rhythm is equally demanding. After the third generation takes off, let's do a 1 An 80-degree turn is to turn the camera forward. This action must be completed in the air at once, otherwise it will be unsuccessful and it will appear. After turning forward, take off again at the moment of landing. Note that you must press the space button to take off about 0.1-0.2 before landing. Otherwise, it will appear and you will not be able to fly as far as the third generation.
Same as the third generation [Space] + [S] + [Space] + [S] + [Space] at the moment of landing. . . . (You can pick up the fourth generation when you want to turn). . 180 degree turn + [W] (W cannot be released when moving forward) + [Space] at the moment of landing + [Space] at the moment of landing + [Space] at the moment of landing. . . . . . The disadvantage of the fourth generation is that you cannot change the direction of the jump, but can only change the direction of the camera. However, the brilliant skill is that you can see the enemy in front. And the third generation does not need to jump behind the CT, but directly faces the CT at 180 degrees and fires the ax. The disadvantage is: after the fourth generation is formed, it can only jump forward in a straight line extending in the direction of the third generation.
From the first to fourth generation ghosts, just teach them how to jump here. Then look at the so-called fifth generation ghost jumps. In fact, if you know the fourth generation ghost jump, you can kill the bad guys
The emergence of the fifth generation has completely solved the shortcomings of the fourth generation. The fifth generation can jump forward and turn left and right at the same time. However, the angle cannot exceed 30 degrees, otherwise the speed will drop significantly, but it will not appear. Specific steps: After the fourth generation is formed, if you want to turn left, hold down A (left) or D (right) while flying and tilt the mouse in the direction of the turn (not more than 30 degrees), and you will jump up instantly when you land.
CF ghost jump tutorial. All tutorials for the fifth generation
Replies (13)
OP, thanks for copying, it's hard work. A kiss.
You again!
Passing by & bump.
Good, thumbs up, brother's iron, no explanation
First floor, kiss me. I'm so lonely, empty, and bored.
→_→ Come here, let me kiss you
Why are you still playing CF, this trash?!
E. ^◎-Give a kiss.
Never plays ghost jump, because only plays team demolition, challenge…
Can only produce one generation.
Same 7L
Same 9L
I don't play CF, I never play games, I am a good kid
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