Tools: Time flies (or unintentionally/embeds the archive with one click), hexadecimal calculator (for these tools, please see the friend link, you can download it from the friend link post, I will not upload it here)
Some netizens have already posted it in the forum, and this is my original tutorial (the most basic archive BT tutorial, only supports my own B T for fun), try to be as detailed as possible, and if you don't understand anything, you can ask me; by the way, I despise the hidden post
First, download a game you want to crack, the premise is to use UC to download, save the game file to a certain folder; after downloading, it has the _jar suffix and the format is wrong; then what? Don't be in a hurry to change "_" to a dot, otherwise you won't be able to use BT. Open Lienian, find the folder where the game is located, and you can see the game with the suffix _jar. Rename the file and change the suffix to .zip (compressed format, everyone should know this). Here are some things to note. It is best not to have Chinese characters in the file name (such as Doupo_jar), otherwise the software will be invalid when you change the horizontal line to a dot. Generally, the file names are in English and numbers
Change the suffix, place the cursor on that file, and then go to "Menu>Game>Crack"
After the crack is completed, another file with the suffix .jardata and some pictures will be generated
Don't worry about those pictures, put the cursor On the .jardata file, rename the suffix _jar; those pictures will naturally disappear
At this point, cracking the game (also called embedding the archive) is over
Exit the fleeting time, find the file with the suffix _jar, and change the horizontal line to a dot; what should I do with the .zip file? It has no value for the archived BT game and can be deleted (of course, for some people, this game is still useful. We are talking about archived BT here, so it can be deleted)
Open the game and find that it will not directly enter the game, but will link to an interface; there are two files, the first is the cracked game, and the second The two are named "Backup"
BT game starts
Calculator, convert to hexadecimal calculation
Enter in the decimal interface: For example, the attack power is 100, and then change to hexadecimal, then 100 becomes 64
Remember it, mark 64 after attacking 100 on the notebook, and so on. After changing them one by one, enter the game backup and click rms
There will be a lot of rms inside, and generally the archived things are in the rms with the most
In other words, we open these rms one by one and look for the rms with the most numbers and letters (in the future, you will be able to tell which one is the game archive at a glance. Generally, there are numbers behind the game archive; such as: a_1 a_2)
|After several 0s, I found a 64. Yes, this is the attribute you are looking for
Example: attack 100 (64), defense 99 (63), critical hit 3
Generally displayed in rms
0000 0064 0000 0000
0000 0000 0064 0000
There will be numbers such as 63 and 3 appearing regularly after 0000, and those are hexadecimal numbers
Modification method:
If we want to change the attack 100 to 99999 or even higher, we need to replace 64
As follows:
0000 ffff 0000 0000
0000 0000 ffff 0000
Change 0064 to four f's, and the attack power will become ten thousand
As for how to modify it, press # to switch the input of numbers and letters. Everyone knows the numbers. The letter input 1 corresponds to a, 2 corresponds to b, 3 corresponds to c, and 4 pairs. D, 5 corresponds to e, and 6 corresponds to f
Some games are very weird. After we modify and save the rms, we enter the game and find that the attributes have not changed at all
Take "Martial Arts" as an example. There are similar numbers after the string of regular code attributes in the rms. Every letter, those places also need to be modified (this may not be understood by some friends, it doesn't matter, we only need to have a general understanding of the BT process, and the more skilled the technology is, the more accumulated experience is. This is how I came here. Learn from many failures)
Don't forget to save after modification, and then enter the game to see if the properties are correct. If not, the modification has failed
In other cases, the game will automatically exit after the modification is completed, or there may be a software error. These are the results of the modification failure. At this time, you need to delete the modified rms before you can enter the game. Then you can only start saving again.
|| So amazing! The protagonist turns into a monster and cuts and cuts with his life. I can still control it to move freely and continue the game, which is very speechless. That's it for the tutorial. Too many tutorials may have the opposite effect, but it's okay. If you don't understand, you can ask me. Friend link: Tool download address
The tutorial is original, please indicate the source for reprinting
(right)7723fly(left)
[Original Resource] Detailed Tutorial on S40 Archived BT Game
Replies (5)
Top!!!!
I said I already knew it, what else can I say, forget it, I'll just pass by speechlessly.
Despise the knock-off catchphrase..
OP! Bring two jin of sauce to soar! My stomach is so hungry it's making birds come out! Bring a few more small dishes and two jiao of wine. Today I won't return home sober!
I'm saying that someone posted this a long time ago, and I can only pass by speechlessly.
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