Preface: Cairo produced 'Game Dev Story,' which is widely loved for its not-so-great graphics but highly praised gameplay. As for how much inspiration it provides for real-world game development, I, the author, will casually discuss it here.
Let's first briefly understand 'Game Dev Story,' so that newcomers can get a sense of it, veterans can review it, and I can also open up the topic.
One day, you establish a team to develop games for certain consoles aiming for sales in the millions or tens of millions, reaching the Platinum Hall, and winning all favorable awards including the top prize is the ultimate goal; finding the most advantageous game combinations to develop outstanding games; recruiting and training your staff to develop the strongest consoles and gain market share. This is Game Dev Story—a powerful time-killing game...
I also spent a considerable amount of time on it, but just playing to satisfy myself wasn't enough. While indulging in the game, I also saw the faint, lean figure of Java games in reality, and the slightly hunched frame of Symbian.
At the start of the game, you can only choose PC as the console, which symbolizes the beginning of Symbian. It has a long history, never goes off the market, and always occupies a small market share. Even when later a company called Cairo developed a glamorous console, it still guarded the last bit of inviolable dignity as the PC. Even later, I no longer considered PC, seeing it as a burden, spending the same time and manpower but reaping less than one percent of the profit. As a businessman, this is absolutely unacceptable. And Java games seem to be facing a similar predicament.
We seem to be complaining that game companies pay less and less attention to Java. Looking at the game updates on 7 stations, we can see that the games updated in Java over a month appear to remain on the latest page from the previous month. Small companies stagnate in Java due to technical and financial limitations. The reason I use the term stagnate is that when they gain sufficient strength, they will move to higher levels. As for Java, even if abandoned, it cannot be said that they are forgetting their roots; in business activities, making money is the main thing, and not being able to make money is the true act of forgetting one's roots. Meanwhile, Java games produced by big companies are formulaic and copycat-like. A representative is Gameloft (hereafter GL) with 2D side-scrolling action games, Splinter Cell, Assassin's Creed, Tintin adventures, and so on.Just from the same action alone, you can tell it's a GL product. Just from this, it's hard for me not to doubt GL's sincerity. This approach has become standardized, perhaps because we've reached the point where it's time to talk about innovation.
Innovation can be used to save the world, but not everyone can use the SL method. At least in real life, this is impossible, and innovation can also encounter problems. In games, knowing that a game combining actions with ninja elements is a masterpiece means that such a combination can be continuously developed because the market demands it and it matches the players' tastes. Therefore, game developers are extremely reluctant to touch combinations considered unknown variables, and only within games can bugs be exploited to avoid the Worst Game Award. The cost of innovation is huge; perhaps only one out of twenty combinations will result in a masterpiece, while making a not-so-good game undoubtedly damages one's reputation. So, I will not develop risky games, and large companies certainly won't either—this is a very straightforward reasoning.
Every theme will eventually be overused; past hits may now be abandoned by players. Surrounded by swords and magic everywhere, game makers can only take the path of innovative adventure.
In games, perhaps one would think that combining action with dungeons would be a masterpiece, but after development, it turns out just okay. Finding an exceptional combination is not easy, and it's even more difficult in reality. At least for me, finishing an essay without requirements in a short time is harder than doing one with requirements. Game creators can only explore step by step, and the games developed this way are subjective—different people will have different opinions. Therefore, simply complaining that games are impossible is forbidden. Innovation can fail, and failures require forgiveness. On this point, I hope players can consider things from the creators' perspective and treat innovative games with encouragement rather than just dumping cold water on them. In game reviews, insulting a game or its creators is something I strongly dislike. Criticism is fine, but what does it mean to include insulting comments? (Just came to mind, wanted to mention it—it's about being civilized as a member of the 7Station community.)
(My rambling is almost done, thank you for following this far.)
Finally, let's talk about the last point: consoles and game development.
In games, console sales are related to the games. Game development can increase a console's market share, and the more market share a console has, the higher the sales of games developed for it, with both complementing each other.Back in the day, Symbian (I won't mention the others, haha, Symbian is representative) had a huge market share, which led to a continuous stream of Java games. Although it wasn't only games that drove Symbian's development, Symbian apps also played a significant role. However, it wasn't until Android appeared that Symbian gradually lost its former glory. I think there's a portion of people who abandoned Symbian because of Android apps (sorry, I'm one of them). The fact that Android (platform) defeated Symbian (platform) is largely thanks to Android apps (games), which is clearly reflected in the console battles in 'Game Development Nation', where the cycle of the two firmly suppressed Symbian. At the same time, I deeply experienced another side of media coverage. I remember when I used to read 'Digital Communication' (a domestic mobile phone magazine), it even introduced Java games like 'Xuanyuan Sword', but look at now, you can hardly find any trace of Java. Media coverage of this is very important, whether in games or reality. But even the media no longer pays attention to Java, and Symbian, which complements Java, is inevitably going to be forgotten.\ Silent contemplation of this cruel world\END
\Postscript:\After spending some time, I finally finished writing this. This is a reflection I suddenly had while gaming. Thank you all for reading patiently.\I rarely have any insightful thoughts, so if you have any opinions, feel free to share.\I feel the ending there was a bit of a mess, so everyone, bear with it, but if you haven't played 'Game Development Nation', you really should.\Thanks again to everyone.
Essence 'Talk about' this 'Game Development Country' and that 'Game Development Road'
Replies (24)
For rare and excellent posts, we can't let them sink. Our official account will also promote them... We hope everyone actively follows suit and posts great content!
Also attached is the download link from my cloud drive in case some people can't find it http://pan.baidu.com/share/link?shareid=290240&uk=874658185
Whether this post is good, of course, I'm just casually asking
Didn't understand, just passing by
Looking down the road fast enough
Classmates said it's fun, but they haven't tried it.
Passing by...
Xuanxuan, you know, I'm all about the visuals, so...
I also think this post deserves to be featured. After reading it carefully, I learned more about the current state of mobile games. \ From the trends in game production, one can already clearly see the future development of mobile systems. JAVA games are becoming rare, as Moxuan said, formulaic production is typical, with GL being a prime example. Old-fashioned gameplay and standard controls, playing too much of them no longer feels like playing a masterpiece. \ Now with the popularity of Android and Apple, the achievements of Symbian JAVA are gradually being buried, 'silently reciting this cruel world'...
Moreover, the comments on JAVA games on the site right now can simply be described as extremely boring. Some boring people post some boring comments, and some even just post 'trash game' and leave.\They don't realize how other users' opinions of the game might change after seeing these comments.
If this post is not bumped, it is against the principles of heaven.
If those manufacturers had innovation, there would be encouragement. What is hateful is that not only is there not a shred of innovation, but there are also so many reskinned games. To reskin, with the technology I have learned now, combined with shallow drawing skills, I could create a so-called 'new game' in just one day.
Damn! I'm really awesome
Haha, asking Qian for help means I have to buy him tea.
Just joking, but it's also true.
Hmm..
I was just joking, but I really do want to invite you for tea.
For bumping posts only, fifty cents each time
I am very touched that little Ao Xiang can still seriously reply to posts about Android games while using Symbian.
Tch~~
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