[Equipment Guide] DPH is a necessary condition for dealing high damage. If you want to increase DPH, a good weapon is also needed. In the Soul of War game, weapons will emit a beautiful glow when enhanced to a certain level. Below are the guides for each class's map-clearing equipment, PK equipment, weapon glow, and ways to increase equipment DPH.
Archer Section:
Weapon: Choose Mystery, Sharp, Fire, or Cold types. It's best if attached attributes include both Physical Attack and Magic Power; the higher the attributes, the better. For gem inlay, choose Physical Attack, Magic Attack, Fire, and Ice.
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Ring: Choose Fire type, ideally with two attribute damages, fire damage starting above 900. For gem inlay, choose Physical Attack, Magic Attack, Ice, and Fire.
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Pendant: Choose Cold type, ideally with two attribute damages, ice damage starting above 900. For gem inlay, choose Physical Attack, Magic Attack, Ice, and Fire.
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Helmet: For map clearing, use the Sturdy type; for PK, use the Absorption type. Sturdy types are best with Armor, Absorption types should choose Physical Attack Absorption and Magic Attack Absorption. For gem inlay, choose Physical Attack, Magic Attack, Fire, and Ice.
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Shoulder Armor: For map clearing, use the Sturdy type; for PK, use the Absorption type. Sturdy types are best with Armor, Absorption types should choose Physical Attack Absorption and Magic Attack Absorption. For gem inlay, choose Physical Attack, Magic Attack, Fire, and Ice.
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Leather Armor: For map clearing, use the Sturdy type; for PK, use the Absorption type. Sturdy types are best with Armor, Absorption types should choose Physical Attack Absorption and Magic Attack Absorption. For gem inlay, choose Physical Attack, Lightning, Fire, and Ice.
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Boots: For map clearing, use the Sturdy type; for PK, use the Absorption type. Sturdy types are best with Armor, Absorption types should choose Physical Attack Absorption and Magic Attack Absorption. For gem inlay, choose Physical Attack, Lightning, Fire, and Ice.
Mage Section:
Weapon: Choose Mystery, Sharp, Fire, Lightning, or Ice types. It's best if attached attributes include both Physical Attack and Magic Power; the higher the attributes, the better. For gem inlay, choose Physical Attack, Magic Attack, Fire, Lightning, and Ice.
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Ring: Choose Fire type, ideally with two attribute damages, fire damage starting above 900. For gem inlay, choose Physical Attack, Magic Attack, Lightning, Fire, and Ice.\————————————————\Pendant: Choose Lightning or Ice type, preferably with two attribute damages. Lightning damage should start above 900. For gem forging, choose Physical Attack, Magic Attack, Lightning, Fire, Ice.\————————————————\Helmet: For farming, use Sturdy type; for PvP, use Absorption type. Sturdy type is best with Armor; Absorption type should choose Physical Attack Absorption and Magic Attack Absorption. For gem forging, choose Physical Attack, Magic Attack, Fire, Ice.\————————————————\Shoulders: For farming, use Sturdy type; for PvP, use Absorption type. Sturdy type is best with Armor; Absorption type should select Physical Attack Absorption and Magic Attack Absorption. For gem forging, choose Physical Attack, Magic Attack, Fire, Ice.\————————————————\Armor: For farming, use Sturdy type; for PvP, use Absorption type. Sturdy type is best with Armor; Absorption type should select Physical Attack Absorption and Magic Attack Absorption. For gem forging, choose Physical Attack, Lightning, Fire, Ice.\————————————————\Shoes: For farming, use Sturdy type; for PvP, use Absorption type. Sturdy type is best with Armor; Absorption type should select Physical Attack Absorption and Magic Attack Absorption. For gem forging, choose Physical Attack, Lightning, Fire, Ice.\Warrior Section:
Weapon: Choose Mysterious, Sharp, Fire, or Lightning type. Additional attributes are best with both Physical Attack and Magic Attack. The higher the attribute, the better. For gem forging, choose Physical Attack, Magic Attack, Fire, Lightning.\————————————————\Ring: Choose Fire type, preferably with two attribute damages. Fire damage should start above 500. For gem forging, choose Physical Attack, Magic Attack, Lightning, Fire.\————————————————\Pendant: Choose Lightning type, preferably with two attribute damages, with damage starting above 500. For gem forging, choose Physical Attack, Magic Attack, Lightning, Fire.\————————————————\Helmet: For farming, use Sturdy type; for PvP, use Absorption type. Sturdy type is best with Armor; Absorption type should choose Physical Attack Absorption and Magic Attack Absorption. For gem forging, choose Physical Attack, Magic Attack, Fire, Ice.\————————————————\Shoulders: For farming, use Sturdy type; for PvP, use Absorption type. Sturdy type is best with Armor; Absorption type should select Physical Attack Absorption and Magic Attack Absorption. For gem forging, choose Physical Attack, Magic Attack, Fire, Ice.\————————————————\Armor: For farming use the sturdy type, for PK use the absorption type. The sturdy type is best with armor; for the absorption type, choose Physical Attack Absorption or Magic Attack Absorption. For forging and gem inlay, choose Physical Attack, Lightning, Fire, and Ice.\————————————————\Chainmail: For farming use the sturdy type, for PK use the absorption type. The sturdy type is best with armor; for the absorption type, choose Physical Attack Absorption or Magic Attack Absorption. For forging and gem inlay, choose Physical Attack, Lightning, Fire, and Ice. Wizards section:
Weapon: Choose Mystic, Sharp, or Toxic type. The attached attributes are best with both Physical and Magic Attack; the higher the attributes, the better. For forging and gem inlay, choose Physical Attack, Magic Attack, Lightning, and Toxic.\————————————————\Ring: Choose Toxic type, preferably with two attribute damages, with initial Toxic Damage above 500. For forging and gem inlay, choose Physical Attack, Magic Attack, Toxic, and Fire.\————————————————\Pendant: Choose Lightning or Ice type, preferably with two attribute damages, with damage ideally above 500 initially. For forging and gem inlay, choose Physical Attack, Magic Attack, Toxic, and Fire.\————————————————\Helmet: For farming use the sturdy type, for PK use the absorption type. The sturdy type is best with armor; for the absorption type, choose Physical Attack Absorption or Magic Attack Absorption. For forging and gem inlay, choose Physical Attack, Magic Attack, Fire, and Ice.\————————————————\Shoulder Armor: For farming use the sturdy type, for PK use the absorption type. The sturdy type is best with armor; for the absorption type, choose Physical Attack Absorption or Magic Attack Absorption. For forging and gem inlay, choose Physical Attack, Magic Attack, Fire, and Ice.\————————————————\Armor: For farming use the sturdy type, for PK use the absorption type. The sturdy type is best with armor; for the absorption type, choose Physical Attack Absorption or Magic Attack Absorption. For forging and gem inlay, choose Physical Attack, Lightning, Fire, and Ice.\————————————————\Boots: For farming use the sturdy type, for PK use the absorption type. The sturdy type is best with armor; for the absorption type, choose Physical Attack Absorption or Magic Attack Absorption. For forging and gem inlay, choose Physical Attack, Lightning, Fire, and Ice. DPH section:
As is well known, DPH is the percentage that affects attack strength.\Below is the analysis of key ways to increase DPH.\————————————————\Mages focus on attribute damage: Fire Damage, Ice Damage, Magic Damage, Lightning Damage.
Warriors focus on elemental damage: fire damage, physical attack damage.
Archers focus on elemental damage: ice damage, fire damage, physical attack damage.
Wizards focus on elemental damage: poison damage, magic damage damage.
The above attribute damage is key to increasing skill damage for each class.
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Lightning. Fire. Ice. Poison damage ratio is:
1000=1010 DPH
\The ratio of magic damage to physical attack is:
1000=1250 DPH\————————————————\The above attribute damage is interchangeable. For example, if your archer's weapon applies poison attribute damage, it will also increase DPH.
As for the damage coefficient, it does not increase DPH; the damage coefficient increases damage in terms of output damage. This is hard to test and won't be written. Weapon Glowing Section: To make weapons glow, the following conditions must be met: 1. The weapon must have lightning, fire, poison, or ice attribute damage. At least one of the attributes. 2. It is attribute damage, not attribute damage coefficient. 3. Attribute damage must be greater than 100, otherwise it will not glow. 4. The glow color of each attribute damage differs. Fire damage emits a red glow; lightning damage emits a purple glow; Ice damage emits a white glow; Poison damage emits a green glow. 5. If two or more types of damage occur simultaneously, the highest damage will emit a glow. 6. The weapon will only emit light when enhanced to 10 or above. If your weapon has no attribute damage enhancement to 25, it will not emit light. Please be cautious when enhancing your weapon.
Getting Rich Guide:\There are actually many ways to make money, and veteran players all know this. This post is here to guide beginners to get rich, so veteran players please don't criticize:
No beating, let's get straight to the point.
Fishing
The market prices for fish are as follows:
〖Loach〗100 diamonds per set
〖Carp〗200 diamonds per set
〖Catfish〗300 diamonds per set
\Other fish currently have no market price. If someone buys, recommend not selling. Fish prices keep falling. The game currently lacks players and I believe there will be a market for controlling fish.
Equipment
\Yellow gear
Levels 10–20 1 gem, level 20–30 2 gems, level 30–40 2 diamonds.
Green gear: Level 10–20 2 diamonds, level 20–30 3 diamonds, level 30–40 4 diamonds.
Blue gear, recommended auction post, check market prices for listings.\Fallen Heart\ 100 diamonds each, the price of the Fallen Heart is also continuously dropping because it can be obtained as a daily login reward. If the feature to draw Fallen Hearts did not exist, the price would definitely increase.\ Going to the auction house to shop around is also a good choice. It is recommended to look for weapons of level 25–30; shopping there earns the most diamonds. However, you must understand the weapon details in Battle Soul and the market price.\ Hope this can help everyone. Archer PK Skill Allocation Guide:\ The following skills are purely personal suggestions.\ Active Skills:\ Ice Explosion Arrow 'Level 1'\ Explosive Arrow 'Level 0'\ Multi-Shot Arrow 'Level 1'\ Barrage Arrow 'Level 10'\ Freezing Arrow 'Level 10'\ Burning Arrow 'Level 0'\ Mind Fire 'Level 0'\ Guided Arrow\ This is a level 41 skill, its effect is currently unknown.\ Passive Skills:\ Archery 'Level 10'\ Double 'Level 1'\ [Prerequisite Skill Branch Level 5] Fatal\ (If there are more skill points, recommended to add here)\ The skill effect is as the name suggests: Fatal.\ Skill Combination:\ Freezing Arrow → Ice Explosion Arrow → Multi-Shot Arrow → Barrage Arrow.\ Barrage Arrow Skill Effect:\ Level 1 Barrage Arrow can quickly shoot 3 single-target attack arrows, each dealing 75% damage. If maxed, the number of arrows increases. This is an essential skill for PK.\ ◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆\ Why not invest points in Burning Arrow? This skill deals continuous damage, which is more efficient for farming monsters. However, in PK, this skill is less effective (directly ignored by wizards), consumes a lot of mana, and deals relatively low damage. If you freeze the opponent with Freezing Arrow and then use Barrage Arrow or normal attacks, the damage is much higher than Burning Arrow, so it is not recommended to allocate points. Archer Farming Guide:\ As the name suggests, Archers are inherently a damage-dealing class. As long as skill points are allocated correctly, any dungeon can be farmed efficiently (high DPH is also necessary).\ The following skills are purely personal suggestions.\ Active Skills:\ Ice Explosion Arrow Level 0\ Explosive Arrow Level 0\ Multi-Shot Arrow (strongly recommended to level 9)\ Barrage Arrow Level 0\ Freezing Arrow must be maxed\ Burning Arrow must be maxed\ Mind Fire (recommended)\ Guided Arrow (level 41 skill, effect unknown)\ Passive Skills:\ Archery must be maxed\ Double (recommended)\ Fatal (if additional skill points are available, recommended)\ Skill Explanation:\ Multi-Shot Arrow Multi-Shot Arrow has a knockback effect, as everyone knows.But most players only level it up to 1 and do not pay much attention to this skill. Multi-Shot at level 1 can shoot 3 arrows with a knockback effect. If you level it up to 9, it can shoot 7 arrows with a powerful knockback effect and greatly increased attack power. When facing a group of monsters, 3-arrow Multi-Shot can only knock back some of them, but 7-arrow Multi-Shot can knock back the whole group. This is an essential skill for escaping and farming monsters, so it is recommended to level it up to 9.
\Frozen Arrow
The effect of Frozen Arrow is an essential skill for questing, PvP, and boss fights. It has a chance to freeze monsters for 4 seconds, and the success rate greatly increases as the skill level rises. Moreover, it is an area attack skill, so any target hit has a chance to be frozen. Its effect is excellent, and maxing it out is a must.
Burning Arrow
The effect of Burning Arrow is that anyone standing within the skill's burning range will continuously take damage until the skill ends, and the damage increases as the skill level increases. Frozen Arrow combined with Burning Arrow is absolutely amazing, and it is recommended to max it out.
Mindfire
This skill is a BUFF skill that increases critical hit rate and evasion rate, lasting 5 minutes and effective for the entire team, just<
[Hero Soul OL] - Various Guides for Beginners
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Some places have minor formatting issues, everyone can take a close look… Reason: … I've posted quite a few guides, my hands were shaky…
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