The Worldview of the Game 'Death Game'

The original poster: Qiyu @ Softly Chanting Views: 262 Replies: 6 Posted in: 2013-04-16 22:32:31
Although this will be mentioned again later, let's go ahead and explain it first. First is the world of "Edgy Weapon World," which consists of 99 continents. Although they are called continents, the largest one only has about 1,890 square kilometers of land, and the smallest is just over 340 square kilometers. Only five of them exceed 1,800 square kilometers, one of which is the Eltfast Continent in Chapter One.\Neighboring Islands: Some continents have surrounding small islands, each with specific resources richer than those on the continents for players to gather, but they are not everywhere. Not every continent has an island, and the largest islands do not exceed 80 square kilometers.\Additionally, there are "currents" separating the continents, which cannot be removed before defeating the BOSS. The teleportation and transfer between continents are the same—only after successfully defeating the continent's BOSS do the currents disappear, and the path and teleportation to the next continent will be unlocked.\Skills:\Techniques: "Techniques" refer to the weapon used by the player-controlled character, with proficiency gained through combat, similar to an experience value. The maximum value is 10,000, and as the value increases, it becomes harder to raise. Different weapons have different names for "techniques": swords are "Sword Techniques"; blades are "Blade Techniques"; guns are "Gun Skills"; bows are "Archery"; axes are "Axe Techniques"; blunt weapons are "Staff and Hammer Techniques." The "techniques" of these six types of weapons are collectively called "Techniques." Techniques are the way to unlock "Combat Skills" and "Close-Range Skills."\Combat Skills: "Combat Skills" refer to the weapon types and usage modes equipped by the player, i.e., the player's combat style. For swords, for example: one-handed swords, rapiers, sword and shield, two-handed swords, etc. The six weapon types are collectively called "Combat Skills," and as the "techniques" increase, more and stronger combat skills can be unlocked. There are also special "Combat Skills."\Abilities:\Abilities are divided into close-range (physical) skills and long-range (magical) skills.\Close-Range Skills: Close-range skills have three extensions: basic skills, combo skills, and unique skills.\Basic Skills: Basic skills can be learned by all players and are automatically acquired based on the player's "techniques" and attribute values, providing beneficial skills to themselves. For example, if a player equips a sword, they can use all the learned sword-type close-range skills, but different weapon usage methods will produce different power.\Combo Skills: As the name suggests, the activation condition is that close-range skills can only be used by 2 or more people who are in a certain relationship and in the same team. The power is considerable and depends on the level of the skill and the teammates' coordination. However, this is a special skill, and the conditions to learn it are unknown, but as long as one person learns it, those who have a certain relationship under the team condition can temporarily learn it.\Unique Skills: This doesn't need explaining, right! It only belongs to the player-specific skills, and the conditions to learn them are unknown. Therefore, you might also get skills that are useless to yourself, but such skills usually appear in the form of items, and you only learn them after using them. If they're useless to yourself, sell them to other players to make a profit!\Magic Skills: All magic skills can only be learned through personal exploration; their power is not affected by weapons. There are also magic spells that provide combat support. Magic skills can be activated by individuals, or by multiple people in what is called joint magic. The activation conditions and power calculation are the same as combo skills.
\(Alright, that's enough for now!)
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Wow wow wow, this is great! I want a greatsword!!! Dual-wielding, preferably a sword in one hand and a dagger in the other!!! Then perform the Nine Swords of Dugu, attacking only with no defense! Finally, the Six Meridians Divine Sword, with sword energy unleashed! Perfect! (I haven't been visiting forums recently, I've been reading Jin Yong's wuxia novels)
Greatswords and dual-wielding are different. Dual-wielding involves blades, while swords are dual swords. Greatswords are a way of using heavy swords, named because they require both hands to swing.
And also! Shallow, one hand with a knife, one hand with a sword has been reserved by someone… because he thought of it first… feeling helpless
I don't play games much, so I don't know if it's normal... As for the first floor, it's nonsense, don't worry about it, just feel free to play around, feel free to write... Support is just this thing... (Also... Jin Yong's 'Sunflower Manual'... it's really too crazy, even the incomplete version is awesome)
Well, I'll try to take a look. Actually, I discussed it with my friend before posting, and he also applied for the role, but that one sword and knife was already taken by him… such a waste…
Thank you for sharing! For
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