Devil May Cry 3 Guide

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Devil May Cry 3 Detailed Full Walkthrough\mission 1\The first level of the game. Completely the same as the demo version. At the detective agency, Dante comes out after taking a shower to eat pizza. ARKHAM suddenly visits. After a short dialogue scene, the battle begins. A bunch of minor enemies appear. Mainly these two types of enemies. Just pay attention to when they jump or suddenly teleport in front of you, press L3 [left/right] + X to dodge and watch. After defeating all of them, the cutscene plays where Dante picks up his clothes and leaves. The mission ends.\mission 2 The Blood Link\Dante comes outside. There is a very interesting cutscene here. Dante tosses his sword up, then puts on his coat very coolly and quickly, and then sneezes. After that, the building collapses. - -|||\The game starts. It is still the same as the first mission, mainly minor enemies, but now there is an additional type of enemy, the self-destruct soldier.\When you see him, press R1 to aim at him first and attack. He will help blow up the surrounding minor enemies, saving you from fighting them. Just be careful not to get too close to him to avoid being hit by his explosion. After defeating all minor enemies, the first BOSS of the game appears: the Grim Reaper.\It feels like an upgraded version of the minor enemies. Again, pay attention when he teleports. Quickly dodge [when he suddenly teleports next to you, he will swing his scythe. Avoid it. Hit him a few times with the magic sword, wait for him to teleport again, follow him, dodge the first swing, then continue hitting him]. You can defeat him quickly. During the cutscene, the ground suddenly splits, and a tall tower rises. VERGIL stands on top of the tower. The brothers stare at each other for a few seconds... This mission ends.\mission 3 The Devil's Tower\Dante arrives at the entrance of the club, encountering a large number of enemies. New enemies appear.\These new enemies are not very strong, but they can release several light swords at once, and they stand at high positions, making it difficult to defend against them. Very annoying. I personally use two methods: one is to run directly to the club entrance [you actually don't have to fight to enter, but you can earn some Red Orbs, so why not]. There is a platform above the entrance where they cannot attack you. After defeating the other minor enemies, go up to eliminate them. Or go up to the platform first, quickly defeat them, and then come down to clear the remaining enemies. Both methods work.\Entering the club, it's full of Red Orbs, eat them all. [On the walls/bar/boxes/tables/chairs in the bar, they're all Red Orbs, don't miss any]. Break the roulette to enter [don't forget the shotgun].Arrive at the nightclub. Another group of enemies is waiting for you. - - Another kind of enemy. Their bodies are like sand and can teleport quickly. However, fighting them is relatively easy. Just pay attention to side-stepping. Don't forget to destroy the tables and chairs as well. There are also red souls inside. After defeating the enemies, the door opens. Go through the corridor. (Both sides of the building's corridors also have many red souls. Make sure to search carefully.) Enter the tower. Three-headed dogs appear. I believe everyone has already gotten used to fighting them in the demo version. Haha. You can only blame their bad luck. - -+ [Safe strategy] First, stand to the left/right, press R1 to aim and break the ice on their heads, then just keep shooting the handgun. They will shake their heads constantly. The three heads will switch back and forth. Don't worry. Just keep aiming and shooting. Auto-aim works. (Indeed, advanced~.) When they lift their heads, be careful. Immediately side-step to avoid the falling ice pillars. Then, continue attacking. When you reduce their HP to half, they will suddenly launch a forward charge attack. This move is somewhat similar to the big monster fish attack in Beast King Record. Standing on the far left or far right allows you to dodge it easily. Then just watch it slowly move back. - -|| If you don't attack now, when will you? Rush forward and slash madly (best to aim for the head). A few hits can drain a lot of their HP. When their HP reaches one-third, they will use a freezing attack. At this point, just make sure not to get too close. Attention: do not think you can dodge it with a jump or side-step (because this attack affects the entire ground area, and you haven't learned the double jump yet. Of course, if you don't mind taking some damage, this attack doesn't cost much HP. You can rush in and slash as well; a few hits can defeat them). [Fast strategy] Rush in and use the magic sword to break the ice. The rest is the same as above. The key is to seize the opportunity and attack directly. This method takes less time. After defeating them, you get a three-section staff. There's a short cutscene demonstrating its use. (Personally, I feel it's very similar to the weapon in Shinobi.) Level complete.

Mission 4: The Uninvited One

Enter the castle. The spiral stairs on both sides can be used to go up. On the third floor, there is a blue door on the right. Enter it. Defeat the enemies and go upward.

You'll find a mechanism and an iron cage. For now, it cannot be opened. Cut the turntable and take the elevator directly to the top of the tower. Enter the green door and trigger a scene. After defeating the enemies, jump onto the large pipe on the right, then continue jumping upward.There is a small hole above. It is very hidden. There are good things inside. Don't forget to take them. Go out and continue upward until you reach the dark yellow large door at the top. Enter. On the left, there is a stone staircase. [At this point, if you haven't purchased the double jump, it's impossible to pass. The stone staircase will suddenly fall when you are halfway up.] After coming down and defeating the groups of enemies, a blue light pillar will appear on the ground. Go up that. After coming up, directly enter the dark red door. Enter the BOSS battle. The opponent is a giant centipede, which is also very easy. It will move back and forth between two large holes. The pattern is entering from the right and coming out from the right, entering from the left and coming out from the left. When coming out from the left [relative to the map plane], it floats low. At this time, you can use jump + three-section staff for attack (the aerial spin attack, very practical). When coming out from the right, it is high in the air, and you can use the handgun to attack. The centipede has only two types of attacks. One is to release purple lightning balls. When you see them, just quickly dodge. Note that because there are many lightning balls, if you accidentally get hit by one, it will definitely cause a chain reaction, one hit after another, so it's better to be careful. The second is to release electric balls, basically the same as the lightning balls. Just pay attention to dodge in time. You can use the three-section staff to hit the lightning balls, hitting them bit by bit continuously until it's defeated. Before it floats back into the hole, you can follow behind and continuously shoot its tail with the handgun. Although it doesn't use much health, every hit counts. After defeating it, Mission 5 of Devils and Swords ends. First, go up from the left stone pillar, which introduces new enemies, such as red birds. After turning them into stone with the handgun, quickly cut them with the sword. Remember to be fast, or they will recover. Return to the dark red door and enter. Continue upward in the tower until you reach the top floor. Activate the gears to rotate them and open the wall, then go down the spiral staircase and you will see a protruding stone platform with a light on it. Take it and return to the room with the blue door at the bottom. Insert it there and then get the trident from the spiral staircase. In the room with the blue door, place the trident at the mechanism, and it will work. Then rise from the iron cage and take the magic stone from inside. Go to the dark yellow door at the top, and simply jump directly across. [This is the spot where the stone staircase would suddenly fall.] You have to jump quickly and continuously without stopping. Actually, it looks like there's no path.There really is a path. It is a hidden road. After using the magic stone to open the gate, there is another elevator segment. However, this segment has enemies causing trouble. Defeat them all. After reaching the top, a story event occurs. Enter the BOSS battle. The BOSS of this level is the Hehe brothers, the Humha 2 generals. Their attack patterns are the same for both, wielding large swords for heavy slashing. They also have spinning attacks along the way, but the attack effects differ: one is fire, the other is wind. They can be easily handled with a three-section staff. Initially, they will defend against your attacks. Move to their side or behind them to hit, or just attack directly. After breaking their defense, they will kneel on the ground. At this moment, grab and strike fiercely. After eliminating one, take out the other. Enter a cutscene. The two enemies transform into dual swords, which are Dante's weapons. Dante naturally demonstrates a dual sword move. This scene feels very similar to the opening of Devil May Cry. The level ends.

Mission 6: Family Ties
Level 6 begins with a hall. There is a statue in the middle resembling an eagle's beak. On both sides are large gates, but the right gate is blocked by stones and impassable. Enter the left large gate. After entering, there are three doors: left, center, and right. Enter the left door, the Wisdom Door. Look at the number of lights on the door. Proceed in the order 4-2-3 to obtain a gem. Enter the middle door; there will be a set of spikes resembling those in the first game. They come from the left, right, top, or bottom. Do not move forward rashly. Observe the gaps before advancing. When spikes come from the right, hug the left side; when from the left, hug the right side. Bottom spikes can be avoided with a double jump. Top spikes can be ignored, just move straight forward. At the end, collect a gem and exit. Enter the right door. All enemies here are demonized. After clearing them all, a platform descends to obtain a gem. Return to the initial hall. Place the three gems, and the eagle's beak shoots a laser, destroying the stones blocking the right gate. Exit and trigger a story event. The level ends.

Mission 7: A Chance Meeting
Story: DANTE saved LADY, but ended up getting shot. Fortunately, it's just a demon, so no problem. The game starts. Exit and encounter a set of circular platforms. You can first jump directly to the bottom, where there is a door to a library. Enter and attack statues to gain some red orbs and obtain a red magic stone. Exit and use the platforms to jump to the top level. [After jumping, move left continuously.] At the top, enter the green door, turn a corner. [Next to the corner, at the side of the tower near the cliff, use a double jump to reach a broken pillar, then jump upward. There is something valuable there, don't forget to get it.] Continue upwards along the stairs. Along the way, stones...It seems like it can revive. Clear everything out. Go through the door on the left. The large door on the right cannot be entered yet. You see a female statue. A cutscene appears. Another group of enemies appears. New enemies appear: Coffin Soldiers. They will release spirits from the coffin. Just dodge when they swing the large coffin. After defeating them, you get Blue Holy Water. Go outside. Investigate the platform above the stairs. Activate the elevator. In the lower left corner of the screen, you can directly return to the first floor. Use the blue gem on the door that was blocked by flames at the beginning. Enter the door. Another group of minor enemies. Clear them as you advance. Enter the next door. Light up the rotating wheel. A large iron ball will appear on top. Destroy it within the limited time. Be sure to act quickly. After it explodes, obtain a silver skull. Another group of enemies appears. Defeat them all. Return to the hall and take the elevator up again. Return to the previous room and enter. In the room with the female statue, the first level boss will appear again. It still uses the same few moves. Move sideways a lot when it attacks, then grab an opportunity to attack it. Soon you will be able to defeat it. Exit. Go to the previously inaccessible large door. Use the skull to open the door. Enter. Move up all the way to the top platform. Vergil is waiting for you.
After reaching the platform, a cutscene begins. This scene is the same as the opening CG. The two brothers engage in fierce combat.

BOSS fight.
Vergil's main attack method is to quickly teleport to you, then use consecutive sword attacks. It's best not to attack him with long-range weapons here, as he will block everything with a wall of swords. When you see him suddenly disappear, immediately dodge. [No double jump needed; just sidestep.] Because when he teleports, he will strike with the sword immediately. If you are too far away, it will be harder to catch the window after his attack. After he finishes his move, quickly close in and attack him. Hit a few times then dodge again. Dodging his moves is easy: when you see a flash of white light, immediately dodge—no problem at all. When his HP drops below half, his moves and speed will increase. Just respond carefully. One final note: when his HP reaches empty, it's not over. You need to hit him a few more times to actually defeat him. Stop only when the cutscene occurs. Don't be careless. Enter the cutscene. Dante loses, is struck down by one sword. As he is about to get up, Vergil hits him with a counterattack, pinning him to the ground. So ruthless—but this happens perfectly.Dante is inspired to transform into his demonic form. This level ends.\mission 8A renewed fear\The opening starts with another show time. Dante wakes up to find VERGIL has already left, extremely angry. He jumps down from the tower platform, beautifully eliminates the red birds that appear with dual pistols. Just as he is about to land, he is swallowed by a flying giant whale-like monster.\After entering the whale's belly, this level begins, and Dante can transform into his demonic form. First, destroy the four mechanisms blocking the doorway [four spherical objects]. Remove the tentacles blocking the entrance. Be careful not to touch the yellow liquid as it costs HP. Two mechanisms are on the left and two on the right. To reach the right side, you need to go through a small hole on the left [there is an SM under the ship; break the wooden plank to enter]. After destroying all the mechanisms, enter the door. It seems that you have entered the whale monster's esophagus. Just move forward. On the way, you will encounter a large-headed enemy; just slash it. In the innermost cave, get the item. The screen becomes somewhat surreal, and the surroundings turn completely dark. Return the same way to the place where there were three hearts at the beginning. Use the item.\Enter the BOSS fight. The BOSS is the three hearts. In fact, only the middle one can be hit; the sides are just auxiliaries. Only after breaking the heads on the left and right will the main body in the middle be exposed. Rush up and slash it vigorously. The enemy has only two attack types: one is to release a light orb, the other is a laser. The light orb is easy to dodge, mainly watch out for the laser and dodge in time. Then destroy both sides to reveal the middle, rush in, and slash vigorously for several turns to defeat it. Level cleared.\mission 9 Faded memories\Dante defeats the giant whale monster and returns to the ground to meet Lady. After fighting the enemies together, Dante leaves first. Entering the door, new enemies appear: spider monsters. Just watch out for their charging attacks; they are very easy to deal with. Eliminate all of them and move forward. Enter the door to encounter a laser puzzle. You need to align the light from the leftmost statue to the rightmost statue to open the door. You can experiment several times here. If you mistakenly destroy a mirror, turning the wheel straight ahead will create a new mirror. Align correctly and enter. A long corridor ahead, move from the left to the other side, clearing enemies along the way. Enter the door to reach the lake bottom. There are many great items here, so be sure to search thoroughly: on pillars, on platforms, and pull down levers. After searching everything, enter the door. Be careful of the spinning blades on both sides of the wall.Don't touch it. Reach the end. Obtain the forbidden fruit. Return to the bottom of the lake. Enter the waterfall. Use the forbidden fruit at the female statue at the end. Open the hidden gate. Enter\come to the BOSS fight.\The BOSS is that female demon. First, rush directly to destroy the defenses on her body. Then you can attack her directly. Her attack methods include releasing lightning balls and having black force blades appear on the ground. Side-step to avoid them. Then she will start releasing bats. Avoid them in the same way. Be careful not to rush recklessly. Because when close, she will use a spinning attack that cannot be dodged. Personally, I use a machine gun to slowly attack. After breaking her defenses [when she falls], move in for heavy attacks. This BOSS indeed has many moves, so everyone should be cautious. When electricity appears on the ground, jump immediately. Also, do not stay in one spot; constantly move quickly. Watch out for her beam and lightning attacks. When her health reaches 13, she will pounce to kiss you and drain your blood — make sure to dodge quickly and strike hard to finish the fight. After defeating her, you get a new weapon — the electric guitar. Of course, Dante performs another electric guitar show. This stage ends. Mission 10: The Job\This stage is relatively easy. Go out and get the mask. Return to the bottom of the lake and use it at the statue. Cross the bridge to obtain the perpetual motion machine, then return the way you came. Defeat all the mobs along the way [new enemies will appear at the wall with rotating blades. Flying enemies with shields can only be attacked from behind, so be careful]. After returning to the main bridge, the story progresses. Dante kicks the perpetual motion machine into the wolf-head mechanism, moving the bridge. Enter the door, and this stage ends.\Mission 11: Revenge\Proceed to the chapel. Jump to the fork held by the statue on the far left to reach the second floor. Push the stone platform into the mechanism [just strike it hard], the right stone platform is behind a wooden board; destroy the board to access it. After pushing both stone platforms in, a hidden door appears. Enter it to enjoy a cable car ride. Many enemies appear en route; defeat them all. Upon reaching the location and entering the door, discover the demon stone. The stage BOSS appears, initiating the boss fight. TGBUS\The BOSS of this stage is a large winged monster. Its main attacks are punching. When its health is reduced by half, it transforms into a beast form, charges at you, and throws iron cages. The strategy is simple: mainly attack its head, as it is the weak point. Pay attention to attacks. Then it will release feathers; rush to strike aggressively. After some time, it will be defeated. After taking it down, the story progresses.This level ends.
\mission 12 Hunter and Hunted\
After Dante obtains the magic stone, it reacts. The annoying clown appears again. --After a plot dialogue, this level begins. This level is really the player's own showtime. System-limited demon form. Cannot revert to normal form. Although it constantly drains health, you can replenish it by defeating monsters. Return along the original route. Using the cable car is the most fun part. Let Dante, in demon form, attack to your heart's content --
+ After returning to the bridge, a plot occurs. Dante opens a new door. Upon entering the arena, a carriage appears, leading to a BOSS battle.
\This level's BOSS: the carriage. Initially, the battle takes place in a narrow corridor. Be careful not to get hit by the spikes beside the carriage. Aim at the horse's head with the machine gun to stop it. Then you can attack the carriage freely. When it reaches 2/3 HP, a plot occurs. The ground collapses, and you fall into a circular plaza. The carriage now gains new attack patterns: it runs around the plaza and fires missiles—dodge in time. Red spheres are also added; touching them slows time and the body. Just avoid them. Wait until it stops, then rush up and slash it. After defeating it, a plot occurs. Dante gains a new ability: he can stop time. Similarly, VERGIL kills the winged monster and also gains new power. This level ends.

mission 13 Chaos Warm Welcome
\VERGIL combines the necklace obtained from Dante with his own to form two as one, opens the circular platform, and pours in his own blood--self-harm--the game begins. Be careful of the fire-breathing statues and dodge them in time. After Dante goes out and follows the spiral staircase down to the ceremony preparation room, enter it. Another beam puzzle appears. First, destroy the top right door panel, then destroy the first mirror in the middle, then destroy the top right mirror. This allows the light to shine inside. Obtain the red gem inside. Return to the original dark gate and use the red gem to open the door to enter. You encounter VERGIL again.
\BOSS Battle Begins\
VERGIL has a very diverse set of attacks, and his attack power is strong. Fighting him head-on leaves no chance of victory. The key is to watch his 3-hit combo: two attacks followed by a dive attack. Because the moves chain very quickly, if hit even once, you almost take full damage. Always handle carefully. When you see him teleport right in front of you, immediately dodge. When he uses the diveAfter the charge attack comes down, that's our opportunity to strike. Seize the chance, rush forward, and slash fiercely. From a distance, he will use teleportation and sword energy attacks. When you see the sword light, immediately sidestep. Never stay in one place. Keep moving constantly. I think attacking from a distance with a machine gun also works well. When his HP is reduced to a certain level, he will turn into a demon and engage in close combat with you at any moment. Of course, we cannot let that happen. Keep moving quickly, look for openings after his moves, and after a period of continuous attacks, defeat him. The cutscene occurs, and this level ends.

Mission 14: Drive
ARKHAM was not dead after all, and he is actually the Joker. He used everyone, opened the altar, defeated three people, and walked up the platform himself. (Experience surpasses age!) Dante and Lady decide to advance separately. The game begins. First, pick up the gauntlets nearby. Destroy the statues blocking the door, then enter. Use the elevator to return to the lake bottom. Enter the gap in the cracked wall. Return to the chapel and continue forward. Take the cable car back to the prison road. There are three circular platforms here. Each time you enter one, a bunch of statues will appear. After defeating them all, return to the underground aqueduct. Cross to the other side and enter the blue light pillar. Return to the concert hall. Go outside and the cutscene plays. Dante finds the motorcycle. Riding it, he fights back to the tower. This level ends.

Mission 15: The Gatecrasher
At the doorway, new enemies appear. The ghosts with white feathers must have all their feathers knocked off before they can be defeated. After defeating them, enter the door and eliminate the enemies. In this level, you need to collect 3 fragments. Hit the turning wheels on the wall to rotate the door. Enter and reach another space. Move along the turntable. Enter, avoid the wall traps. Each trap has dual blades. Some are fast, some are slow, wait for the right moment to pass. At the end, obtain one fragment. Return to the turntable, hit the wheel, and switch space. Enter the door, double-jump to avoid the rotating floor traps (choose the middle position to jump). At the end of the channel, obtain the second fragment. Return to the initial hall, hit the turntable, switch space again, and enter. At this point, do not double-jump because there are traps above. At the end, obtain the third fragment. Return to the hall and use the elevator at the axis. Insert all fragments, start the elevator, go up, and the cutscene occurs. This level ends.

Mission 13: Chaos Warm Welcome
VERGIL combines the necklace obtained from Dante with his own and assigns the two together, opening the circular platform and pouring himself in.The blood. Self-harm--. The game begins. Be careful of the fire-breathing statues. Dodge in time. After Dante leaves and follows the spiral staircase down to the ceremony preparation room, enter. Another beam puzzle appears. First destroy the door panel in the upper right corner. Destroy the first mirror in the middle. Then destroy the mirror in the upper right corner. This way, the light can shine inside. Inside, obtain the red gem. Return to the original dark gate and use the red gem to open the gate and enter. Encounter VERGIL again. \BOSS battle begins\ VERGIL has a wide variety of attack methods. His attacks are also very strong. There is absolutely no chance of winning by just fighting him head-on. Mainly pay attention to his 3-hit combo, which is two attacks followed by a diving attack. Because the moves are connected very quickly, if you get hit by one, you almost take full damage. So you must handle it carefully. When you see him teleport right in front of you, immediately dodge. After he uses the diving attack, that's our chance to strike. Rush forward and attack fiercely. From a distance, he will use teleportation and sword energy attacks. When you see the sword light, immediately sidestep. Never stay in one place. Keep moving constantly. I think using a machine gun from a distance works pretty well. When his HP drops to a certain point, he will transform into a demon and engage in close combat with you at any time. Of course, we must not let him succeed. Continue moving quickly, find the openings after his moves, and after sustained attacks for a while, defeat him. Cutscene occurs. This stage ends. \mission 14 Drive\ ARKHAM was not actually dead and he is actually the Joker. He used everyone, opened the altar, knocked down three people, and walked up the platform himself. (Old hands always have the upper hand--) Dante and Lady decide to proceed upwards separately. The game begins. First, pick up the gauntlets nearby. After destroying the statue blocking the door, enter. Use the elevator to return to the bottom of the lake. Enter the gap in the cracked wall. Return to the chapel. Continue forward. Use the cable car to return to the prison road. There are three circular platforms here. Each time you enter one, a group of statues appears. After defeating them all, return to the underground waterway. Cross to the other side and enter the blue light pillar. Return to the concert hall. Exit and trigger a cutscene. Dante finds the motorcycle, rides it, and goes back to the tower to fight again. This stage ends. \mission 15 The Gatecrasher\ Upon arriving at the door, new enemies appear. Ghosts with white feathers must have all their feathers removed before you can effectively defeat them. After eliminating them, enter the door and defeat additional enemies. In this stage, you need to collect three fragments and break the walls.The wheel on the wall turns, causing the door to rotate. Enter the door to reach another space. Move forward along the turntable. Enter the door. Avoid the traps on the walls. Note that each trap has two blades. Move one fast and one slow. Time it carefully before passing. At the end, take one piece. Return to the turntable. Turn the wheel to change space. Enter the main door again. Use a double jump to avoid the rotating ground traps. [Choose the middle position of the trap to jump] Take the second piece at the end of the corridor. Return to the initial hall. Turn the turntable again to change space. Enter the door, but this time do not use a double jump, as there are traps above. Take the third piece at the end. Return to the hall and use the lift inside the shaft. After inserting all the pieces, activate the elevator and go up. A cutscene occurs. This stage ends. Mission 16 Win or lose.\Dante takes the elevator to the top. Turn around and enter the red door. Turn two wheels while simultaneously lowering two large iron balls. First, strike one to make it swing. Then go to another spot and strike hard to make the two iron balls collide. After breaking the iron balls, take the jet-black crescent inside the iron barriers. Just as you are about to exit, enemies appear: ghosts with white feathers. Defeat them the usual way. After clearing them, exit and return to the elevator. Enter the blue door. Go upwards, facing another group of enemies. Clear them all. Arrive at the Sun room. Similarly, turn the wheel on the wall to release iron balls. Break them to obtain the golden Sun. After getting the golden Sun, new enemies appear: statues that can shoot lasers, which are also easy to handle. Just position yourself carefully when they shoot. Beside the golden Sun, there is a CM. Enter it to face another light beam puzzle. Finally, connect the light into a figure-eight shape to get the blue gem that increases maximum HP. Return to the elevator and place the two stones into the stone tablet to open a new path. Enter and climb the collapsed wall on the right. Return to the place where you fought the centipede, defeating many enemies along the way. After returning to the library, a cutscene occurs and triggers the BOSS battle.\The boss is the heroine Lady. She has a variety of attacks, using a machine gun, rocket launcher, aerial attacks via hooks, and throwing grenades. However, she has a weakness: she fears close combat. You need to find a way to get close to her. When she throws grenades, dodge immediately. Note that she will always throw a grenade beside herself, anticipating you charging forward. Just avoid it carefully. After defeating her, you can obtain her rocket launcher. This stage ends.\Mission 17 Inner-demons\ARKHAMUse the Necklace of the Demon Brothers to pull out the Demon Sword. The game begins. Enter the first door. Use the springboard to get to the top. Enter the door. Reach the right door of the third gate of level 6. Go out through a wall gap. Enter a hall full of boulders. Jump onto the rocks to reach the top [here you need to calculate the rotation frequency of the rocks before jumping. The key is the same as passing the blocks in Super Mario Sunshine. Friends who have played it before should find it very easy to get through]. In the first room, obtain the blue gem that increases the HP limit. After exiting, continue upward. Return to the three large doors. Enter the left door. Use the springboard to reach the top of the tower. Enter the cutscene. The boss battle begins — Boss: Shadow. Very easy to deal with. Shadow can only be damaged by shining light on him. There are lights all around, but it takes three hits to light them, and the time they stay lit is very short. So don't hit the lights blindly; look for the right moment. After he jumps toward you, hit the light immediately. Then don't leave. When the light goes out, hit it again. This starts the fight against Shadow. After a few hits, he will return to the darkness. Note that if there are black shadows on the ground, dodge immediately. Knives will come out of the shadow. When his HP is reduced to a certain level, he will rarely come to hit the lights, instead he will shoot black balls to extinguish them. Then look for an opportunity when he comes and quickly relight the lamps, and strike him hard. After a period of time, you can defeat him. After defeating him, enter the blue light pillar. Go to the top platform, and the level ends. Mission 18: Invading Hell — Dante uses the red pillar platforms to ascend to the Underworld of the Dead. The game begins. After crossing the bridge, enter a door to find a chessboard — note, hitting the piece only works when it glows. It is ineffective when dark. After clearing all, enter the door. Arrive at a place like the 12 Palaces of Saint Seiya — you can choose any five doors of various colored gems to enter. Light blue is the Cerberus. Red is the Heart. Purple is the Female Demon. Yellow is the Centipede. Orange is the Two-Transformed Death God. Dark blue is the Chariot. Green is the Hehe Brothers. White is the Winged Monster. Each gem on the stele lights up after defeating its corresponding opponent. After defeating any five, a door will appear. If all seven are defeated, you can obtain an increase in HP limit.MISSION 19 Forces collide: VERGIL fell into the abyss and came back. The game begins. First, eliminate the enemies hiding in the water. Then enter the mirror world. At this point, the enemies are invincible. You can only continuously destroy the mirrors appearing on the surrounding walls. Destroy one as it appears. Also, be careful to dodge enemy attacks. After a period of time, it will be fine. Go through the mirror door and reach the hourglass area. First, defeat the enemies, then you can take the wheel at the hourglass. Return to the mirror room from earlier. Use it at the goddess statue. After the mirror changes the space, enter. The plot unfolds: Dante meets the demonized ARKHAM. BOSS battle. ARKHAM will transform into a giant spider. Its attack method is only close-range tentacle strikes. Take the opportunity to rush in and slash, then dodge its attacks in time by moving sideways. Or use a rocket launcher to attack from a distance, though this takes more time. When it releases a bunch of fish, you can easily destroy them with the rocket launcher. When its HP is reduced by half, VERGIL arrives to help. Fighting together as brothers becomes easier. VERGIL has no HP. A safe method is to let him rush in to attack while you use the rocket launcher, or attack together. But be careful not to get grabbed by its tentacles. Dodge in time. After a period of time, you finally defeat it. Both brothers shoot at the same time and finally defeat ARKHAM. The demon sword and two necklaces drop. Both jump into the hole simultaneously and each retrieves a necklace. Mission complete.

MISSION 20 Screaming souls: ARKHAM fell from the kingdom of the dead and just happens to encounter Mary. Mary ends her father's life with her own gun. Final mission. The opponent is still VERGIL. The brothers engage in the final battle. This time his attack power is much higher than last time, and his attack speed is faster. But there are still openings. After dodging his series of continuous attacks, immediately rush in and slash a few times. When he crouches to prepare an attack, dodge at once. From a distance, he will throw knives and use spherical sword energy. You can dodge with sideways movement. When he transforms into a demon, be careful. His speed and attack power increase. Look for opportunities to slash. His demon form will also continuously regenerate HP. At this time, you can use pistol combos to prevent him from regenerating too quickly, which works well. When his HP is almost gone, he will turn into a demon and attack rapidly. This attack must be noted. It is almost impossible to see his moves, so you must dodge quickly.Always in a dodging state. Wait until he comes down, then attack him. Finally defeated him and entered the story scene. He jumped into the abyss with his own necklace. Dante returned to the ground and met Mary. After some small talk, another group of mobs came to cause trouble. Really inconsiderate - -. At this point, entered the final production credits, but you can still fight. Fight side by side with Mary. No HP left. A complete showtime. Fight however you want. After all the production credits are played (about 140+ fights), Dante returned to the detective agency and sat in that familiar chair. At this time, the phone rang.. The End
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Uh, assassin, long time no see
Not scientific, it seems the assassin is just a Symbian phone, how can it see NTR? (Also, the assassin having a perverse interest in NTR is insane!)
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