"Hearthstone" Quick Attack Rogue Ladder to Counterattack on Master, Sharing Level 9 God Cards
After surviving the Legend of Master, I finally reached level 9 by relying on the quick attack and face-beating thief. I will give you the card combination. Welcome to guide
Card Set Details:
Backstab x2
Cold-Blooded Phia Boss x2
Destruction Blade x1
SI7 Agent x2
Priest of the Shattered Sun x1
Wheatfield Golem x2
Gnome Inventor x2
Argus Defense Charioteer x1
Dark Iron Dwarf x1
Assassin's Blade x1
Assassination x1
Azure Dragon x1
Silver Commander x2
Black Knight x1
Alek Starza x1
Let me talk about the specific deck ideas of "Hearthstone". In the early stage, rely on backstab, pierce, agents, poison weapons and exchange for serum.
Try to save your low-cost minions. In the mid-term, rely on 2 weapons to hit the face. The advantage can be used to cold-blooded blood. Because there are black knights, they are not particularly afraid of the taunting minions in the mid-term.
Generally speaking, it is rarely the turn of the red dragon to appear. The red dragon is basically to keep itself alive for one more round in the later stage. Period The last fight between God and the opponent
The kill line of this deck is usually about 10 blood. The 7-cost Northrend + Cold Blood set can often unexpectedly take away people. What do you think of Leeroy?
I only opened 5 Bao Diaosi is dead
In the past, when faced with various masters, relying on these two weapons to exchange blood, Red Dragon could barely fight 37 with masters, and the double refrigerator was simply ruthless. Now that masters have been chopped down, they are rarely encountered anymore.
Now there are various warlocks around level 10. This deck for cleaning up minions is not too fun, it just bullies you without AOE.
The winning rate against knights is very low. I often use weapons to change minions, and I die every time I fight.
When playing against local lords, you must be brutal in the early stage, and try to get into the killing line before the 6th charge. The druid I met had very few early minions, so I delayed him until the late stage. , after a few taunt trees are down, it can basically self-destruct
The priest has almost never lost, probably because the deck has very little damage in the early stage, and it is almost impossible to have the chance for the priest to give milk to his minions, basically one every second.
The shaman is 64 when I encounter it personally. As long as the opponent is not allowed to occupy the field, he is very easy to fight.
The warrior is the giant stream, which is more terrifying. The barbecue is in the later stage and can be taken away in the early stage. If it is a giant, be sure to keep Argus. Once one If you can't take them away, I will use taunt monsters in advance. If 2 is not enough, I will use 4. When there are many warriors, I will switch to Northrend for Argus.
Hunters aside, I haven't seen it since 12
\Thieves' civil war. It's about who can draw better cards and has a big advantage in backhand.