"Hearthstone" new version of warrior play ideas

The original poster: wankr Views: 145 Replies: 3 Posted in: 2014-02-07 10:03:30
Introduction: Dear Hearthstone players, what I bring to you is a Hearthstone warrior deck. This deck is completely made of blue and white suits, which is very suitable for civilian players. Now, players are invited to join me to see how this blue and white warrior deck is played. For more exciting content, please continue to pay attention to the player.

Today when I was doing my daily work, I came across a lot of all kinds of small minion slap-in-the-face decks.

So after the mid-speed knight was beaten in various ways, the author came up with this set of Faith War to say, come on, hit me in the face and I'll slap yours in the face. It turned out that it was quite easy to use.

Now that the open beta of Hearthstone's national server has begun, many new friends have begun to come into contact with this game, and there must be many comrades who are yearning for sword-to-sword warriors~

So here is a relatively low-cost warrior card set, which can be used to get started in the early stage, while taking into account a certain degree of strength.

Mana Cost 0: Furious x 2

Mana Cost 1: Execute x 2? Whirlwind x 1

Mana Cost 2: Cleave x 2? Bloodsail Raider x 2? Loot Hoarder x 2? Fiery Ax x 2

Mana Cost 3: Wheat Golem x 2? Shield Block x 2. Raging Werewolf x 2. Charge x 1. Warsong Commander x 2. Acolyte of Pain x 2

Mana Cost 4: Kor'kron Elite Guard x 2? Arathi Weaponsmith x 2
\Mana Cost 5: Arcanite Ax x 2

The idea of this set of cards is to clear the opponent's minions by selling weapons in the early stage, and protect your own minions from hitting them in the face.

After 6 fees in the mid-term, the outcome will be decided through several high-explosion combination skills.

The commonly used combinations are:

1, furious werewolf + charge + rage, 6 charges for 16-20 damage, depending on how much rage there is.

2. Arcane Ax + Warsong Commander + Bloodsail Raider. Arcane Ax can be released first. In the 7th round, you can directly add 2 Bloodsail Raiders to the commander. 7+7+5=19 injuries.

There are also a few less commonly used but miraculous combos:

1, War Song Commander + Wheat Field Puppet. The small puppet that comes out after death can also charge. It can be counted as 4 wounds in total, and it can hit 2 targets separately as a pseudo-cleave.

2, Acolyte of Pain + Burning with Rage, can kill a 3-blood creature without losing cards. If there is a War Song Commander on the field, he can also charge.

After reading some friends' questions, I will update some other points to note about this deck.

In the early stage of this deck, you need to use small weapons (32 axes, 22 axes) to clear out followers and protect your own followers from being slapped in the face.

So if you are the first player when starting, try to replace the 32 Blazing Battle Ax or Cleave, and you can keep the 4-cost 33 Arathi Weaponsmith in the second hand.

Among them, the followers that can be placed on the field without any thought are 33 Arathi Weaponsmith, 13 Acolyte of Pain, 21 Loot Hoarder, and 23 Wheatfield Puppet. Do not put the Raging Werewolf, Warsong Commander and Raider on the field unless necessary.

In other words, if you don't find the second angry werewolf, war song commander and blood sail raider, try to keep them and don't use them.

Guaranteed to have the ability to die suddenly in the face during the 6-cost round.

If 43 Charge Kor'kron Elite Guard is not a follower that must be replaced, try not to use it to replace a follower. Even if you have to change it, try to replace it with a follower with 3 attack points or less that will not die after 43 is defeated, so that the opponent must use more resources to kill him.

Unless the Arcane Ax is used to clear taunts in the later stage, try to hit the face as much as possible, and try to save the kills for taunt monsters after 6 charges.

When you are angry, try to leave one for the furious werewolf, but it doesn't matter if you don't have it. If necessary, you can use it to hit the opponent's 1-blood follower or convert 3 blood points into 2 blood for Cleave.

If you are playing a priest, you can use charge, rage, 2-attack ax and blood-sail raider to create a 4-attack follower.

Remember to add armor to yourself when there are crystals left.

Finally, I would like to tell my friends who are new to Hearthstone that no deck in the card game is omnipotent. Each deck has its decks that suppress it and its disadvantages. When encountering a deck that suppresses you, you should be prepared for victory or defeat, and don't blindly pursue victory in every battle.

This set of cards is very basic and the gameplay is relatively simple. I hope everyone, especially players who are new to Hearthstone, can use it to enjoy the game.
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