Although there are some teaching posts for "Monster Hunter" novices in the forum, they still feel a little lacking, so I wrote this lecture on the basic knowledge of "Monster Hunter" synthesis. It mainly explains the basic rules of the synthesis system of this game. Because it is a patchwork of things, there is no guarantee that everything is accurate, but it can be used as a reference for novices. The synthesis system seems to be similar to Android and iOS. If there is something wrong, please correct me
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About Experience gained during synthesis:
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1. The higher the level of the card used as the synthetic material, the higher the experience it provides
2. If the attributes of the material card are the same as those of the target card, Provide additional experience bonus
If the material card has the same name as the target card, a higher experience bonus will be provided
For the experience value provided, please refer to the novice tutorial of the premium post
\3. If the material card has participated in synthesis, then the experience it provides as a material is: the experience gained by this card/4.
For example, the material card once gained 50 experience points, but only provides about 12 experience points when synthesized
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About the GP consumption during synthesis:
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1. The GP consumed by each card is only related to the level, and everything else is irrelevant
2. When combining multiple cards, the synthesis cost of each card GP=(the level of the "current" target card + 1)*5
The current here means: when you select the nth card, the system will first calculate whether the previous n cards allow the target card to be upgraded.
If it has been upgraded, the cost will be calculated according to the upgraded level.
For example: use 5 cards to synthesize,
if you select the third card, the target card will be raised to Lv2,
then starting from the fourth card, the consumption of each card is 15G, the total price is 10G*3+15G*2,
the price of 5 cards synthesized together is the same as the total price of synthesized one by one.
Note: Material cards above Lv1 will not appear in plural synthesis.
3. When merging a single body, the GP consumed = (target card level + material card level)*5
If a LV5 card is combined with a Lv3 card, the cost is (5+3)*5
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Restrictions on merging:
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1. Cards in the equipment, whether in story battles (F) or Monster Hunter Arena (C), cannot participate in material synthesis
2. Cards that have participated in synthesis, regardless of whether they are upgraded or not, cannot participate in multiple synthesis
3. Gold and silver slimes cannot be synthesized (this is true for Android, I don't know if this is the case for iOS (Like this)
4. Reincarnation requires two full-level cards with the same name, and the additional condition is that they cannot be equipped
5. Full-level cards cannot be synthesized (nonsense)
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Other suggestions:
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1. Gold , please use Silver Slime for high-level cards (around LV40-LV50), which can save a lot of GP
2. When merging multiples, they should be arranged in ascending order according to the amount of experience provided, which can save GP
3. For other suggestions, please refer to the "Advanced Chapter" (if any)
4. If your GP exceeds the limit, you can ignore the above suggestions and just mix with them.