Memory: The masterpiece, the art of war, sublimates JAVA and Symbian, using a limited game size to create the myth of a generation of mobile games. The graphics are full and the operation is vivid. In this small virtual battlefield, there are infinite possibilities, turning war into an art. Regarding the battle, it is divided into two sides: the Red Army and the Blue Army. Different arms have different advantages, but it is really valuable to achieve a better balance. The conclusion in the game is that the Red Army mainly attacks and the Blue Army defends well. The red team is fast in production and speed, and is good at fast-paced suppression. Its weakness is that it does not deal enough damage. The blue team is expensive to build and slow to start, but its attributes are strong. Multiple missile defenses can make it difficult for the enemy to get close. It is difficult to control an army when it is scattered, and it is recommended that the army be formed and then gather together to attack. It is taboo to add fuel to the battle. I prefer the red team's sniper, which is very effective in demolishing defenses. I like the red team's rocket launcher the most. It is very intimidating and extremely cruel. Killing people is like mowing grass, and it only takes a few seconds to destroy a tower. While the Blue Army's missile launch towers and flamethrower armored vehicles are more practical, the T22 Zeus moves slowly and is easily beaten. It is often killed by the Red Army's fast tanks, and its cost performance is low. Overall evaluation, maybe for Android, this is just a 2D with good effect, but for low-end, it is a 5-star explosion.
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