First of all, the underworld mentioned in the previous post is actually very simple. The initial probability is 50%, and each time it is 5% of the civilian property (the property does not include the gold coins in the safe). Of course, it is very unfair to civilians, so you can hire a bodyguard, 1 gold per hour, and the bodyguard can reduce the number of robbers. The success rate is 20%. If the robbery fails, the civilians will be paid 50% of what they would get if the robbery is successful. For example, if a civilian property is 200 gold coins and 20,000 gold diamond coins, b if the robber successfully robs, he will get +10 gold coins, +1,000 gold diamond coins, +2 experience, +2 guilt, and if he fails, -5 gold coins. , -500 gold and diamond coins, +1 experience, +1 crime, 50% of failed robberies escape, 50% go to jail for 1 hour (cannot do anything, except reply), the robber can be upgraded, initial level 0, 1 experience at level 1, +1% success rate, 10 experience at level 2, +2% success rate The maximum can be increased to 80%. Of course, there are not only robbers, but also mercenaries. Mercenaries can punish robbers, and robbers can also rob mercenaries. The initial probability is 50%. Mercenaries (robbers) punish (robber) robbers (mercenaries) after successfully punishing (robbery) robbers (mercenaries) and get 10% of the property (more profitable than robbing civilians), for example For example, b robber's property is 200 gold coins, 20,000 gold diamond coins, c mercenary punishes b robber, success gold coin + 20 gold diamond coins + 2000 experience + 2 justice + 2, failure gold coin - 10 gold diamond coins - 1000 experience + 1 justice + 1, mercenary 50% retreat after failure, 50 % is caught and beaten by robbers for 1 hour. Mercenaries can also be upgraded. Same as robbers, those who neither rob nor punish are civilians and can hire bodyguards. Those who punish robbers are mercenaries who can obtain justice. Those who rob all are robbers and can obtain evil. It is recommended to add rankings and wealth rankings (marked with gold coins and diamonds) coins), justice list, evil list,
In fact, it is to add a link after the member ID, add robbery after civilians and mercenaries, and add robbery and punishment after robbers. After civilians are punished, they become mercenaries and cannot change themselves back to civilians. After civilians rob, they become robbers. The robbers are punished by evil -1 If the evil is 0, he will be reduced to a civilian. He can punish other bandits and become a mercenary. The mercenary will rob justice by -10. If the justice is 0, the evil will be +1 automatically and he will become a robber.
After talking about the games in the entertainment industry,
"Suggestion 02" Entertainment
Replies (8)
Sofa~~
Pretty good, an upgrade system (titles: bandit, thief, outlaw, guard, lieutenant, etc.) would require returning gold coins to the system for any transactions, creating a cycle that prevents uncontrolled inflation, and also gives Youdai some points to play in 7Tan. However, this involves technical issues, so don't forget that 7Tan brings zero profit to the site owner, making the likelihood of adoption low.
Why doesn't the original poster start a forum? ^_^
Same as the fourth floor! ~ I will definitely go then →_→
No feeling, it's too much of an energy drain. We come to the forum for resources and to help others, but this seems to turn the forum into a playground! Just to keep people around, I personally think it's not worth it.
It's good, but making a game like this feels too difficult for a website owner.
Just passing by to help out, it's fine to try some tricks, but I think the admin won't agree, after all, it would be troublesome to do.
OP, I don't know how to say this properly
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