Introduction: The earliest card game was to draw a bunch of cards, then match them up to determine the value. After the novelty wears off, all I am interested in is collecting and appreciating cool girls with big boobs. Later, the concept of the so-called "second generation card" came from Japan. Card +
We are currently in deletion testing. When the game starts, we will prepare the team first for you to give it a try. It will be fun.
The game will provide step-by-step novice guidance, teaching you how to match cards, strengthen them, and upgrade them.
Obviously, drawing cards is the key to the game! You know. I really appreciate the artist's skill! Full of girls!
The conflicting card attributes are of course common cards. "Black Cat Wiz" has simplified this part. The card attributes only have three categories: water, fire and electricity. Water overcomes fire, fire overcomes electricity, and electricity overcomes water. It's not as complicated as the five elements' generation and restraint. It takes a long time to memorize it.
The principle of team formation is naturally that the rarer the cards, the better their attributes are, and they are worthy of continuous cultivation. However, the more grids they occupy (called "leadership" in the game), each player's leadership is limited at a certain stage, and the total leadership of the cards carried cannot exceed the limit, so a trade-off must be made. Judging from the current experience of "one-day tours", first of all, it is best to have all three attributes. Secondly, there is no need to make up the numbers. It is better to bring one less person with you, and to build as many advanced cards as possible. Once you reach a certain level, the mobile game will open several card sets that you can freely mix and match, and you can quickly call out one of them according to your specific needs before going into battle.
Whether a card can launch an attack in a round depends on the "attribute" of the question answered. For example, if you choose a question with a red fire attribute mark, all fire cards in your team will attack after you answer it correctly (the other two systems will not). Some problems have attributes that combine two or even three systems into one. It is obviously a better choice to give priority to these types of questions.
In the process of answering questions, each card game is also accumulating "energy". Once accumulated, special abilities can be released directly, which is essential for passing levels and an extension of fun.
In addition to task push pictures, participating in daily activities is also a way to win various benefits. At the moment, it seems that you can't directly compete with others for Q&A (you can only ask friends to help you pass the level), but I am very happy to get the first ranking in the event.
The most critical question bank, it is certain that it has been localized. At this point, the Japanese version, the English version, and the Chinese version all have corresponding cultural mappings in them. They are not just translated casually. The attitude is indeed good. The title itself is still in an early version, so it is too early to judge whether the title is rich or not. I have played at least a dozen levels in the closed beta version, and there are no repeats. However, the types of questions are a bit narrow. For example, when asked about anime, it is always "Dragon Ball", "Pleasant Goat", etc., and I often ask which product's advertising slogan XXXX is (and this product is not well-known yet). Typos also appear occasionally. I hope the manufacturer has "spared it" and the official version will surprise us.
The "one-day tour" in the closed beta stage cannot yet determine the quality of the product. I like this gameplay style. Quiz lovers, take advantage of the opportunity to experience the free 10 consecutive draws or something!