Player's Advanced Guide to 'FM Rise to Fame'

The original poster: wankr Views: 120 Replies: 4 Posted in: 2014-08-06 10:01:43
How to play "FM One Hit to Fame" well? How do beginners play "FM One Hit to Fame"? Today, the editor from Wanker brings you an advanced guide for FM One Hit to Fame, teaching everyone how to become a high-level player in "FM One Hit to Fame." Let's take a look together.
First, let's look at the lineup of a top player:
1. FM One Hit to Fame Card Details.
Everyone knows that currently, cards come in four colors: green, blue, gold, and red. The status of cards is divided into five levels, with normal status being green and the best status being red. What is shown here is a 2014 version of Ronaldo in red card normal status, with a value of 99. How is this 99 calculated? It is derived from the average of the four values on the right, which is 99.75, rounded down. The two cards showing Ronaldo in rising status and best status are similar. You can also see that the increase from yellow to red is different from the increase from green to yellow. I tend to think this is a fixed percentage. This becomes more evident when upgrading to high-level cards later. Therefore, status potions are essential for a qualified team, but luckily the drop rate in professional leagues is still quite reasonable. In this way, a team is composed of 11 cards: forwards, midfielders, defenders, and a goalkeeper, and the team's combat power is determined by the rounded average of these 11 players.
2. The Same Player Can Be Different
Next, FM One Hit to Fame shows two pictures of Guarín from Inter Milan in different years (don't ask me why there are so many of him). Both are in normal status, but the years are different, the values are different, and the numbers are different. This is not an isolated case. It is actually one of the main features of this game, likely for the sustainability of the game. We can imagine that there will be 2015 version cards in the future. Differences can also include the club (e.g., Bale, 2013 at Tottenham, 2014 at Real Madrid). In addition, positions may differ, e.g., Iniesta in the 2013 version is a forward, while in the 2014 version he is a midfielder.
3. Bonuses
As for special skills, I won't discuss them for now because currently it's hard to feel how much of an impact special skills can have on a team (mainly random skills, better than nothing). Next, let's talk about bonuses. The main gameplay of FM One Hit to Fame is selecting 11 players to form a team, and the existence of team bonuses makes forming a club become mainstream.It's like my lineup has six bonuses, which are: +1 for all defenders with the same number (in the 2014 version Montoya and the 2013 Alves are both number 2, while in the 2014 version Alves becomes number 22); +4 for all forwards in the same club (4 Barça forwards); +4 for all defenders in the same club (4 Barça defenders); +4 for all players in the same club (11 Barça players); +2 Spanish bonus (8 Spanish players, if it were 11 it would be +4); and the goalkeeper bonus (the five defenders give the goalkeeper +1). So, in theory, 5-4-1 or 5-1-4 are the formations with the most additional bonuses. In this type of stat-based game, I still believe that higher numbers mean better performance.
IV. Single Card Selection
For detailed "FM One Player Fame" guides, check out the One Player Fame section on Wanker!
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.....Hello, OP
Saying so much is just to promote an external site.
Angrily stab Lou Zhu's chrysanthemum, everyone come stab Lou Zhu's chrysanthemum, I'm treating
Here you go again...
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