'Goddess Union' Battle System Detailed Introduction

The original poster: wankr Views: 67 Replies: 1 Posted in: 2014-12-05 09:50:16
Detailed introduction to the battle system of 'Goddess Alliance': Battle is the core gameplay of the mobile version of Goddess Alliance. The game uses the latest skeletal animation technology, allowing goddesses and heroes to display their emotions of joy, anger, sorrow, and happiness during battles. Players can earn a large amount of gold, treasure chests, and other rewards in battles.
During battle, the main battle interface displays the amount of gold earned, number of equipment obtained, remaining time, health points of our lineup, and rage points, among other information. Players can choose between manual and automatic battle modes. In manual mode, players can automatically control the skills and ultimate abilities of goddesses and heroes.
When a hero's rage reaches the maximum, clicking on the corresponding hero's avatar will consume rage to release their ultimate skill. When a goddess's rage is full, there will be two goddess ultimate abilities for the player to choose from and release. Skills actively released by enemies can be interrupted by the player using skill strategies, which is also the core highlight of this game's battle system.
It is worth noting that the timing of manually releasing ultimates is very critical and can even be used to preemptively interrupt enemy moves. Deepening the understanding of heroes also increases our experience and skill in using ultimates. There is no single best method for this, as everyone has their own unique understanding and technique.
During battle, the longer the battle lasts and the more heroes die, the lower the battle rating will be; if the battle time is exceeded or all the heroes on the field are dead, the battle is declared a failure.
For more 'Goddess Alliance' strategies, visit Wankr 'Goddess Alliance' section: http://www.wankr.com.cn/z/nslm\
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