Day 1 Hallucination At the beginning of the game, we went to the table to get "Butler Affairs" after a scene in the studio on 2F. Leave the studio and go to the open-air balcony. You can get "Butler Affairs 2" at the round table. When you come to the door leading to the nave, a hallucination event will be triggered. On the round table we will see a bleeding mask, and when we get closer we will hear the cry of a little girl. Don't worry about it. When we get to the other end and push the box open, the scene will return to its original state. When I went out and followed the map location to the sky corridor, I had another hallucination. The whole room was transposed! After investigating the rope on the ground, we put it down and went out to the bedroom. Find the "Hall Key" on the coffee table in the bedroom, the "Novel Design Cover" in front of the desk, and the "Sedative" on the bed. From the stairs to 1F, go to the office on the right side of the map. After entering, you will have the third hallucination. The side of the room has turned gray and there is a little girl crying in the corner. First get "Butler's Diary 2" on the cabinet. If you approach the little girl, the illusion will disappear. Go out and take a detour from the other end to the message room. Along the way, you will pass through a long passage, hallucinations will occur again, and the whole room will become colorful. Enter the room marked S, where you can find the "Butler's Diary". Make a record and move on! When you arrive at the room before the lobby, go to the message room to find "Ken's message". Go to the lobby, first find the "Publishing Agency Photo" on the table, then investigate the door and find that it is locked. I walked back along the path I just walked and found a lot of green gas filling the passage. I quickly ran back to the bedroom to watch the plot. The first day was OVER! The next day: Fear Ken woke up and found himself in the kitchen. When you're hungry, you'll naturally look for something to eat first. You can find "meat cubes" in the refrigerator in the kitchen. As the plot unfolds, Ken goes to the bathroom to clean the meat. When he turns around, he finds red blood in the sink and a bloody zombie of the opposite sex crawling on the mirror. In a hurry, Ken ran out of the bathroom and walked all the way to the door of the small guest room, where he found a giant man covered in fat appearing and heading towards us. Seeing that the situation was not right, Ken immediately hid in the small guest room and quickly found the cabinet next to the bed to hide (this is based on time, if he didn't hide before he broke the door, it would be GAME OVER). After the prompt appears on the screen, you can come out of the cabinet. You can find "Ken's note" on the small cabinet. Go out and find the "storage room key" and the knife where the giant man appeared just now. After experiencing a false alarm, go to the place with the S mark to save, and there you can find "Introduction to Victor's Novel" and a bottle of "Tranquilizer". After leaving the recording point, a child could be seen in front of the locker room door. Before he could see what was going on, he suddenly fell apart. Ken, who was confused and couldn't find any clues, went to the corridor leading to the storage room first, and he didn't go far before he found that the giant man appeared again. Run all the way to the destination storage room. After entering the storage room, we finally got rid of the giant man's pursuit. There is a servant sweeping the floor here. To kill him, just keep swinging the knife. We can find the "Stairwell Key" on the table on the right. After getting the key, we naturally opened the stairwell door. As soon as he walked out of the stairs on 2F, Ken found that his leg was stuck on the railroad track. At this time, a train was roaring by. You can escape this disaster and reach the service room by pressing the keys continuously according to the prompts. You can find a bottle of "Tranquilizer" here, and a "Half Crutches" on the other side of the utility room. Go out and go to the waiting room to find the phone. Here you will meet a servant who is mopping the floor again. After killing him, you turn on the light switch and check the phone. Don't cut off the phone line. It is no longer usable. At this time, someone seemed to be walking up the stairs. We ignored him and moved on. We could get a bottle of "sedative" on the sofa in the room on the left side of the nave. When they arrived at the nave, Ken decided to use the bell on the bell tower to send out a distress signal, but the door to the bell tower could not be opened. Go to the door leading to the screening room, when the giant man suddenly follows. Run!We ran all the way to the screening room and saw the broken little girl walking behind us. We had no time to worry about this, the giant man had already followed us. Once in the screening room, we walked around the screen and hid in the cabinets. I saw the giant man being electrocuted after smashing the projector. Well, I finally escaped again. Now we can safely return to the dining room on the 1F, where we can find the "Big Clock Key" and "Butler Affairs 3". Go to the old data room on 2F and push the shelves in order to get the "Big Gear". After getting the "Big Gear", we went back to the bedroom from the hall, and went to the balcony where we could find the "Small Key" in the bird's nest. There was also a "Locked Toolbox" next to the bird's nest. Combine these two items in the inventory to get "Pinion Gear". Go back to 1F from the bedroom stairs, and you can find "Sedatives" in the office. After walking through the long corridor (somewhere there will be a puppet falling down and a servant), and coming to the door entering the hall, we saw the broken little girl running past again. Follow him to the entrance door. After killing a servant, we can get the "Half Crutches". Combine it with the previous "half crutch" to get the "complete crutch". Return to the reading room and use the investigation ladder next to the bookshelf to climb up and use the "complete crutch" to get the "medium gear". With all three gears in hand, we returned to the big clock stand on 2F and used the three gears respectively before the big bell rang. The next day, OVER. Day Three: Chaos After ringing the bell a few times, the bell tower got stuck. I had no choice but to return to the central hall and found that the little girl appeared again and was playing with the Rubik's Cube. After a loud noise, the little girl handed the Rubik's Cube to us and left alone. Then he heard a scream and Ken decided to save him. Arriving at the Sky Corridor, I found that the entire room was upside down. Returning to the nave, Ken decided to go to the screening room first. When we came to the passage to the screening room, it was completely upside down (there was a bloody number 740 here, and you will understand its purpose later). After getting "Engine Oil", enter the reception room through the door on the other side of the hall. Due to the inversion problem, there is still no way to go here. We can bypass it by investigating the ventilation duct on the side. This will turn into a first-person perspective for operation, and the arrow keys control the exit to the other end. Here you can get a "Servant's Diary" and then enter the purple door. Enter through the vent here and come to the showroom. There is a monster here. Since he has no weapons, you can ignore it for now. When you come to the other side, you find a chessboard here. After investigating, move the Rubik's Cube to the green grid, but the face of the Rubik's Cube must be the same color as the chessboard and face up. There was another shock and we went back from the vent. Here we have to hide in an extra dead end in front of the exit. When we look back, we will see the zombie with only half a body that we met while washing the meat the next day crawling past. Ignoring him, we climbed out of the vent and returned to the nave through another vent to the screening room (where we could get a "lube" in the vent), which was now back to its original state. When Ken came to the screening room, he found that the giant man was missing. Examine the photo on the floor to get "Tear off half of the photo". Returning to the guest room again, a ladder suddenly appeared here. We climbed up the ladder and came to the utility room. When we passed the middle place, we saw a figure coming down the stairs. We investigated and found the hole. Don't go down yet. Go out from the other door in the utility room and a plot will happen. The sword falls from above, just press the arrow keys according to the prompts. After escaping the falling sword, you can get the weapon by investigating. Here we can also find a "goat's horn". Go to the showroom, put a "ram's horn" on the missing corner, and a safe will appear. Enter 740 according to the three-digit number you saw before, and you can get "a mutilated old photo" and "a small attic key".Going to the utility room, we jumped down from the hole we just made and went to the utility room on the 1F. Here we found another chessboard. After placing the Rubik's Cube according to the rules, we can go out (there is also a bottle of "sedative" here). After going out, I found that the entire corridor was upside down. After walking into a clock, we will see a servant mopping the floor who died inexplicably. There is actually an invisible monster here, so don't rush over there yet. Investigate the clock that fell on the ground, and then use "Lubricating Oil" on the item. As long as the bell is rung, the invisible monster will be destroyed. Go get something. First, you can find the "wardrobe key" from the servant's corpse. Then go to the window sill in the plot to get the "dressing room key". We can also find a "lighter without oil" next to the storage room. Find another hole in the corridor next to the locker room, jump down from here and reach the tool room. After getting "Maid's Diary 2", push the box open and enter through the vent. Return to the guest room and go to the outdoor balcony. You can get "Sedative" on the way. There is a pile of weeds on the left side of the open-air balcony. After investigation, combine "Lighter without Oil" and "Motor Oil" to get "Lighter Full of Oil". After using it, you can get "Falled Stone Plate". From the statue, you can climb to the open-air balcony, use the "Falled Stone Plate" in front of half of the stone plate, and then start the Rubik's Cube game. After finishing the Rubik's Cube, we returned to the previous 1F passage through the vent, entered the dressing room (there was a servant in the back) and opened the closet to see the stone plate. Deal with the servants who rush in first. Then put the Rubik's Cube in place and return to 2F from the stair room. Now you can go to the sky corridor. After the scene in the Sky Corridor, we enter the rooftop from the balcony. Enter the cabin, climb up the ladder and continue to the vent. After coming out of the vent, record at point S first, and then rush straight to the stairwell. There is also an invisible monster here, so be sure to rush into the 3F stairwell before he appears. As soon as you reach the central part of the stairwell, a servant will appear from the door on both sides. Quickly deal with one of them from the past. Go to the attic through the stairwell door, and a scene ensues. The giant man appears again and is covered in blood. This time it's really a BOSS battle. This BOSS is very simple. At first, walk around him, lure him to attack and slap with both hands, and then go up and chop him when he is stiff. After that, he will start to hit. Just walk far away, look at the direction of his hit, dodge and slash him from the back. Wait for him to fall to the ground, press the attack button, and press the direction keys according to the operation prompts to subdue him. After finally getting rid of the giant man, we found a "Bell Tower Key" next to him. Then we returned to the bell tower and found the little girl in front of the door. Ken finally recalled his memory of the little girl Kate. The game ends like this