"Seven Nights" All Guides and Tips (Part 2)
Continued: ~0~) Go back to the square passage you entered at the beginning, and then enter again. When you turn right, you see the maid chasing the little boy. Go to the employee dormitory at the bottom of the map and find the little boy in a cabinet. After a conversation, you get the "outer door key" and go to the back door to trigger the plot (this section can actually be ignored, so I write it separately and it does not affect the progress of the game). When I come to the warehouse, I find a fat woman guarding it. Go up the ladder next to it and go to the other side through the ventilation pipe. There is A maid, as mentioned in the previous note, is a maid who is afraid of mice. You can take advantage of this. When the maid turns her back to you, run over and push down the yellow box. After releasing the mice to scare the maid away, the fat woman comes over. At this time, you can use it according to your situation. You can choose to run in directly to get "Pliers", or hide in the cabinet to see what's going on. After exiting the warehouse, walk down the wall to get "Canteen Duty Rules and Regulations", then avoid the maid through the table and then go to the power distribution room. Combine the pliers with the insulating tape to destroy the inside. The circuit will cause the circuit to be unstable in some places. When you come to the maid canteen, use the light to avoid the maid at the door. After ringing the bell, a maid will return the key. Hide in the closet next to it. When the maid stands at the window, come out and take the key and leave. (If it is not broken, If there is a problem in the power distribution room, the lights will be fully on when you enter here, so don't come here before doing so. As for the technique of hiding from the maid, if you are not familiar with it, I suggest you observe it first, and then run over after understanding the light's on and off rules. If you are confident, you can directly turn it off after the first time. (Run to the bell) After leaving the cafeteria, there will be maids coming from both sides. There is a wardrobe on the right where you can hide. Go to the right and enter the kitchen through the door on the map. Open the kiln in the middle and enter the underground passage. The upper exit is blocked and you can't go back. If you can go forward, you will get the "Broken Book Page" on the side of the road, and go straight into the back garden. There is a stone elephant in the middle of the garden, which is the baron mentioned in the book page. Continue to go forward, and come to the back door. When you are about to open the door, the bell rings, and a pool of blood flows out from all sides and converges on the baron.fifth night bloody As soon as you come up, you face the Baron. First get the weapon in the middle, then go to the right and destroy the crystal, otherwise no matter how hard you hit him, deal with him. After destroying it, deal with him, get familiar with his attack route, and fight back. After knocking him down, destroy another crystal. Remember to destroy the crystal in time every time, otherwise you have to knock him down again when you recover (trouble~~) After a fight, the Baron was finally knocked down. Enter the underground tunnel. Be careful to stand in the middle when you run. There will be gravity on both sides to suck you in and you will lose blood~~ Go through the long passage to the corpse cave. There is a bottle of "Tranquilizer" in the lower right corner of the map. Take it away. The doors on both sides are locked. You can only go forward. When you come to the sewer, there will be three bugs coming when you go out, so be prepared. There are also two female corpses coming in the right passage. Kill them. Go down and see. When you reach an iron bar, there is a bottle of tranquilizers placed outside the window, but you can't get it. Go back to the other side and enter the typewriter room. You will see a box in the middle. Push it to the corner above the door. The bookshelf will fall and a hidden door will appear. Enter and get the "Seven Nights Production of Supernatural Events Book". Go out and continue walking. Get the "Tranquilizer" at the end of the left. Go back to the intersection and you will be surrounded by three female corpses. Run away first. Then shoot again. After getting rid of it, enter the room inside. You will see a painting on the wall indicating how to push the box in the typewriter room. You will find a "hacksaw" in the corner. At this time, two bugs will run in. Get rid of them. Go back to where you just saw the iron bars. Two female corpses will come out. After getting rid of them, use the saw to get the "iron bars". Use it at the iron door above. Open the door. After entering, you will be surrounded again. Go around it first. Then run to a far away place and shoot. If you are in the same place, pay attention to a bug that will fall from the middle. After solving it, continue forward. At the stairs, a female corpse will run out from the small door on the right. After solving it, you can find a "sedative" inside and go out of the sewer. Two bugs will come out from the corner. After solving it, enter the typewriter room and get the "sedative". Exit the record room and enter the iron Door, after going out, a bug and a female corpse will come from the right, and a female corpse will come from the left. After solving it, go to the right side of the map and enter the prison. The prisoners inside can be killed to gain experience and will not resist (^0^). Enter the torture room and get "Tranquilizer" and "Guardian's Diary 2". Go out and go to the left. Two female corpses will come out at the corner. After solving them, enter the management room and get "Tranquilizer" and "Warden's Day". Note 1", and the "Ancient Key" in the middle. When getting the key, it is best to find a position that can be attacked from both sides, because there will be female corpses coming from both sides. Pay attention to a bug running out of the left corner. After getting rid of them all, go out, use the key to open the opposite door, enter the prison guard's bedroom, and get the "match" (there will be a scorpion strung out of the hole here. If it is four nights, use tape Patch the air leakage hole in the staff dormitory, and the scorpions will not appear). After getting the matches, you can leave the prison. When you are about to leave the prison door, there will be a female corpse on the right. Leave the prison and go to the filthy kitchen. Use the match on the stove in the middle to get "roasted rotten meat". Enter the room inside and see a woman eating something. Put the meat you just got into it. She seems to have been poisoned and died after eating it^_^ Get the "Dirty Key". After getting the key, leave. Go to the door on the left side of the map. Use the key. After entering the door, there will be a few bugs crawling over. Kill them and continue moving forward. There is a door in the middle that cannot be opened. No matter you continue walking, there will be a female corpse at the corner. You cannot see it without turning in. Go to the leftmost corner of the map and get the eyeball. Pay attention to the corner. There will also be a bug there when you turn. After getting the eyeball, go towards the church. On the way, you will see the rope-like box that Ken put down in the empty corridor on the first night (if the rope was not put down on the first night, a scorpion will appear here). Enter the church and get the "Prayer Manuscript" in the middle, and a "Dim Ring" placed on the stone platform. Get itAfter the ring, the stone door on the right opened when you first came in. After entering, you found the man in black that you saw after killing the Baron at the beginning of Five Nights. After a conversation, the two separated. There was a bottle of "tranquilizer" on the right hand side. After going upstairs, I went to the bedroom and obtained the "scrawled medical record" on the sofa. When I approached the bed, I found that the quilt moved (it felt good). Like XX. .), there is a bottle of tranquilizer on the table on the other side. When you approach it, a person will suddenly appear. The door of the scenery platform is locked by a strange lock. Use the eyeball you just got, and the pattern will change. You can open the door without fighting, but it may affect some hidden elements behind. Puzzle skills: left lower lower right upper right upper upper left left lower right upper left lower lower right upper left lower right). After going out, there is a bottle of "Tranquilizer" in the corner on the left hand side of the protagonist. After getting it, go to the stairs and see a red moon~ (reminds me of a certain animation). When he was about to go upstairs, he was knocked unconscious from behind. When he woke up, he found that he was tied up and the gun was placed next to him. A fat man came towards him with a chainsaw and entered the reaction button mode. After escaping, he fought with the chainsaw man. After the battle, the man in black appeared again. Now, after a conversation, he left again, went out to a passage, entered the typewriter room on the opposite side, and got a bottle of "tranquilizer". After getting it, he returned to the passage. There was a strong wind behind him, and it was difficult to run. The doors on both sides could not be opened. When he got to the deepest place, he realized that it was a huge fan, so he could only walk back. Halfway through, a little boy suddenly chased him from behind. When he looked back, there was nothing. . . Regardless, continue moving forward, enter the iron door and come to the stairwell. Two bugs will run in the door, and there is a female corpse on the other side. After killing it, you will find that the door on the opposite side cannot be opened, so you can only go up the stairs on the other side. Go down the stairs to the second floor. Two bugs will run in the corner. After killing them, I found that the door next to me couldn't be opened, so I continued to run inside. I saw another iron door entering. After exiting, a few bugs came over. Ignore them for now. If you can't finish them, go from the other side, get "Simon's Suicide Note" next to it, enter the well, and investigate after entering. Suddenly, you are attacked by an outstretched bug. The hand that came up couldn't move, so he used the ring he got in the church. After putting it on, the well water was dyed red, and the ring also turned red. He got the "blood-stained ring" and retracted his hand into the water. At this time, Ken could also move. He left the well and entered the door where bugs kept running out (note: Don't be surrounded by bugs, otherwise you will only be bitten to death). After entering the door, you saw a person entangled on the wall. His right hand seemed to be groping for something. He put the ring he just got on it. After a groan, a "bright red heart" appeared. After getting the heart, a scorpion came out of the hole on the side. Go around and run out. You can also kill it. You can choose according to the situation. After going out, you will come to the railway. There are many monsters along the way. Be careful. There is a typewriter room on the railway. There is a bottle of "tranquilizer" in it. Remember to take it with you to the other side of the railway. At the end of the movie, it feels a bit familiar. It is very similar to the scene when I had the hallucination in the fountain on the first night. I got "Hell and Judgment: Crime and Punishment" from the box on the side. According to the instructions in the note, I put my heart in the scale on the wall. The door opened, I entered the studio, and found the second The man who appeared on the third night was standing there. After a conversation, Ken came to the mirror, entered his inner world, and saw a dark self. After some arguments, Ken was killed by Dark Ken, returned to reality, and talked to the man again. After some encouragement, he decided to face it bravely and faced Dark Ken with a dagger. After successfully eliminating Dark Ken, Ken recovered some memories. After a few conversations, the man left again, leaving only one sentence to Ken: "If you want to know the answer, come to me, I will wait for you there."Night Six: Memories After leaving the studio, I found myself in an unfamiliar place. I found food on the table. Ken, who had not eaten for several days, quickly destroyed the food. After eating, I found a note on the table. I got [Frank's message]. After reading the message, He left the house, came to the town, and entered the memory mode. Then when passing the tavern, Ken decided to go in to inquire about some information, but found that there was no one inside. He obtained the [Tavern Notebook] on the side wall. When he was about to leave, he found a photo hanging behind the door, and obtained the [Man's Single Photo]. He left the tavern and walked forward. He saw a building that was the same as the photo, so he ran over to take a look, investigated under the building, and entered the memory mode again. He remembered that the little girl was named Kate, and that the small room was him at the beginning. So I decided to go home and have a look, enter the room, get [Childhood Diary] on the bookshelf, and get [Childhood Photo] on the table. The little boy in the photo is the one who appeared a few nights ago. When he was about to leave, the little boy was knocking on the window of the room, calling Ken We went out to play together, so Ken chased him out and found the little boy running into a corner in the distance. He continued to chase him and found that the boy was missing. He investigated on the swing and entered the memory mode. After a conversation with the two children, he played hide and seek with the two children. Here There are two places to hide, one is the water pipe in the corner, and the other is the oil drum on the side. It doesn't affect the plot, either one is fine. After some ridicule by the two kiddies, the little boy appears again, helps Ken out, and learns that his name is Sam. After a conversation, he returns to reality. Ken thinks of the places he visited several times in his childhood. He has a bad feeling, so he decides to go to the railway. The railway is to the right of the monument. The church scene continues to run forward, and he comes to the railway, investigates the blood stains on the railway, and enters the memory mode again. Style, Sam said he was looking for rare stones and asked Ken to help him find them. He found a green stone on the left side of the railway. Ken said it was a gem, but Sam said it was a rotten stone. Sam threw it on the railway. Ken was not convinced and wanted to find it. Sam had no choice but to agree to help him find it. His foot was stuck on the railway track and he couldn't get out. At this time, a train came over. Sam asked Ken to help pull his foot out. When Ken ran over, it was too late. The train was already in front of him. In order to protect Ken, Sam pushed Ken away, but he was run over by the train. Returning to reality, Ken was very upset about his willfulness and felt very sad, so he returned to the tavern, wanted to drink away his sorrows, and entered the memory mode. After talking with the tavern uncle, he remembered that the man was his father, named Frank, so Ken decided to go home and check out his father's room. After entering Frank's room, he found that there was no one there. There was a photo on the table and he got the [Teared Family Photo]. There were items left by his mother scattered on the floor.
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