Use X-Plore to modify various attribute values of characters in jar games
Use x_plore to enter the E:\private\100012a5 directory. This is the archive directory of the jar game you installed. Find the game save you want to modify. Once you have done this step, you are almost done (it should be noted here that some players save frequently, which will make the file very large. In this case, it is recommended to enter the game first, let the character change a map or trigger a new plot, switch to x_plore, delete the game save, and then return to the game and select the save. At this time, a new game save will be generated and the file will be very small). After completing the above steps, we can use x_plore's hexadecimal to open the archive to make modifications (you will find that it is a large series of numbers, which is too confusing). Here is a common example - changing money. For example, the money in your game is 100, and when converted to hexadecimal, it is 64. Use the x_plore option-edit, search for the hexadecimal input 0064, and if you find one, congratulations, you hit the target. If x_plore will prompt you how many times it has been found, you can't modify it one by one. We have to narrow the range to find the correct one. The method is that you enter other attribute data of the character, such as experience and attribute points of the character. Since the attributes of the character are generally together, the 0064 that appears near the location of the experience or attribute point you found is your money. After you find it, if you want to change the money to 9999, enter 9999 in decimal in the scientific calculator and convert it to hexadecimal to 270F, and then change 0064 to 270F. The experience modification is also like this. Some people may not get the desired results if they do what I say. For example, if money 100 (0064) is changed to 9999 (270F), then when entering the game, it is found to be 3879 (0F27). This is not your fault. Simply put, it is because this game implements high front and low back. Generally speaking, you have to write it in reverse. In this case you write 0F27 to get 9999. In such a game archive, you must also follow this rule when searching for data. For example, if you have 100 money, you must find 6400. Okay, the great work is finally done. Isn't it awesome now, haha! ! Suggestion: It is best to write down the various attributes of the characters when you first play the game, and save and modify them! Have you learned it? If so, remember to upvote this post. Thank you for your support. Your support is my motivation! P. S. I would like to add a trick for converting hexadecimal numbers here, which is convenient for those who don't have a calculator. The original post I saw didn't have it. Create a new text in X-Plore, enter the content that needs to be converted into hexadecimal (numbers, letters, and Chinese are all acceptable) and return to save. Then press the numeric key "3" to see the converted hexadecimal content.
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Replies (6)
Thanks for sharing, but I don't quite understand. Is X-plore a software?
X Manager is a powerful file management tool. If for some reason you cannot upload it, you can search for "X-Plore" on Baidu to download it.
Motorcycles don't support tragedy
X-Plore uploaded successfully, welcome to download...
Although I can't understand what the original poster is saying, it seems like they are really impressive.
I didn't finish watching it directly.
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