图片
To be honest, after playing games for so many years, from Java Warriors on Symbian to the current mobile masterpieces, I have always had a special feeling for the word "mowing". I recently tried "Ji Wushuang 2" and found it a bit interesting. I'm not bragging about it, but I'm talking about it with similar people.
First of all, the picture is indeed online, the national style is upright, and the military commander modeling and special effects are not inferior to those in PC games. I used to play the mobile game "Dynasty Warriors" (the mobile version of Koei), and I always felt that the modeling was cartoonish and the impact was soft. In "Jiu Wushuang 2", the knives penetrate the flesh and combined with the high frame rate, it is indeed refreshing to mow the grass. However, compared with the "Warrior Orochi" series, the level design is slightly linear and lacks some battlefield strategy variables.
In terms of operation, it incorporates dodge and ARPG-style movement, which is highly praised. Many mobile games of the same type (including some Korean-made Musou-likes) are purely stand-alone, and beating BOSS is all about fighting for values. However, the BOSS battle in "Ji Wushuang 2" requires hard-core judgment, which requires prediction, dodge, grab and then shake, allowing old players to regain the operational fun of playing the "Devil May Cry" mobile game. However, it also makes the threshold a bit high, and newbies may feel discouraged.
Speaking of the 60v60 PVP battlefield, this is the highlight. In the past, when I played the mobile game "One Rider for a Thousand", even though it was a big scene, it was often stuck in a slideshow. This optimization is okay, team battles are basically smooth, and the emphasis is on "do not fight but work hard", which is friendly to the Zero Krypton Party. But to be honest, the balance still needs to be observed. After all, it has just been launched soon, and it remains to be verified whether there will be privileged generals in the later stage.
There is another detail, the skills of generals are obviously different. Unlike some domestic hands-free games, the skills are the same regardless of skin. Each general in this game has unique combos and positioning, such as Lu Bu's domineering charge and Zhao Yun's multi-stage displacement. The gameplay feels very different. In this regard, it is even more attentive than Honor's own mobile games.
However, there are also shortcomings, such as the plot performance is relatively weak, and the cutscenes have a slightly stronger PPT feel; the physical strength system is not very friendly to the Liver Emperor, and the later period of hanging up to brush materials is a bit boring. In addition, although the charging model is 0 yuan, there are still krypton gold points for in-app purchases. Skins and generals are unavoidable, but they can be made up for by technology. This is better than those games that get stuck without charging money.
In short, if you are an old Wushuang player and want to find a mobile game that can rekindle your passion, "Ji Wushuang 2" is worth a try. But it is recommended not to compare it with PC games, as the positioning is different. Nowadays, mobile games can achieve this level, which is already very impressive. I remember playing "Prince of Persia" on Saipan back then, how dare I imagine that a mobile phone can have this kind of grass-cutting experience...😌