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To be honest, the recent trend in the mobile game circle makes me a little emotional. I have been playing since the Symbian era, and I have watched mobile games transform from small single-player studios such as Snake, Thief, and Prince of Persia to 3D masterpieces that cost several gigabytes. The picture quality has indeed improved, but I always feel that something is missing. Too many games are entered under the banner of "free", but the screen is filled with recharge pop-ups, VIP levels, limited-time gift packages, and combat power rankings. Playing is more tiring than working. 😅
I'm not going to brag about it, but today's manufacturers are really too eager for quick success. Big companies are crazily stacking up values, small companies are busy changing skins, and there are not many teams that are really willing to concentrate on experiencing it. But recently I accidentally discovered the game "Fairy Saint Romance". Although it is a fairy tale theme - the theme itself is not new, but its main focus of "zero krypton" and "love and social interaction" makes me want to talk about the current trend of mobile games.
In fact, since last year, some people in the industry have mentioned "lightweight social interaction" and "returning to the essence of MMO". Many players are tired of pure combat prowess, and want to find a game where they can relax and chat, look at the scenery together, and occasionally fight. The official promotion of "The Legend of Immortals" mentioned "SSS-level graphics" and "client-game-level impact". I tried it for two days and to be honest, the graphics are above average on mobile phones. The lighting and character modeling do have a bit of the flavor of the PC games back then. The combat feels smoother than expected, and there is no cheap paper-man drifting feeling.
What surprised me the most was its welfare mechanism. I was given three redemption codes, vip666, vip777, and vip888, each of which can be exchanged for a bunch of bound ingots and materials. Moreover, there is no such routine in the game as "recharge 6 yuan for the first time to get a magical outfit". At least I have not encountered any pop-ups for mandatory consumption until I reached level 30. Players in the World Channel are all talking about how to match skills and where to see the beautiful scenery. There is actually an old man guiding new players to refresh the dungeon - this kind of atmosphere is really rare in today's mobile games. 😌
If you have to find faults, the gameplay framework is still more traditional Xianxia mobile game, with one-stop idle, ring running, and dungeons. But fortunately, the task rhythm is relatively comfortable, and you don't need to stare at the screen all day. For old players, this kind of "steady and steady" operation feels like a sense of security, unlike some new games that start with AR and metaverse concepts, resulting in bugs everywhere.
As for the development trend of mobile games, I personally think there will be a wave of "emotional return" in the next two years. Too many people are heartbroken by krypton gold games, but they will miss the days when playing the JAVA version of Fairy Sword on Symbian could move them for a long time. If the manufacturer can make the graphics to an above-average level like "The Legend of Immortals", control the payment points well, and carefully create some social content, even if the gameplay is not that innovative, it can still retain a group of veterans like me. 👴
Of course, the above are just personal feelings. Those who are interested can try the three redemption codes. Anyway, it's not a loss for zero krypton. If you think what I said is wrong, you are also welcome to talk about what mobile games you are playing now in the comment area, so that we old players can communicate more.