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To be honest, I was quite touched when I recently saw the new season version of Fingertip Fishing. As an old player who has been playing mobile games since the Symbian era, I have really witnessed the ups and downs of too many game types. When I was playing Fishing Master on the Nokia N73, who would have thought that more than ten years later, such a fishing game would be available on mobile phones, allowing thousands of people to compete on the same stage? 😌
The graphics of this new version of Fingertip Fishing are indeed much more refined than the previous version, the special effects are quite particle-like, and the movements of the fish are more natural. To be honest, it is not easy for this kind of casual shooting game to survive to this day and be constantly updated. Many casual games of the same period have long since disappeared, either being eliminated by the times or abandoned by manufacturers. The Shanghai Yuyou team can persist in long-term operations, which shows that they have feelings for the product and know how to adapt to the market.
From this game, we can actually see several obvious development trends in the mobile game industry. The first is social competition. In the past, fishing games were basically single-player, with at most local multiple players taking turns to play. Now Fingertip Fishing has added real-time matching PK, and even thousands of people are on the same stage. What this reflects is the change in player needs - everyone wants to interact with real people. Even this seemingly single-player game needs to increase stickiness through competition, ranking, and team battles. The second is that the welfare system is getting better and better. In the past, you had to top up money to play mobile games, but now novices can get a bunch of gold coins and diamonds when they log in, and holiday gift packs and mission rewards are uninterrupted. Manufacturers have understood a truth: retain people first and make players feel comfortable playing, and then there will naturally be paid conversions later. The free download and in-app purchase model of fingertip fishing is considered a very mature operation idea in casual games.
Of course, as an old player, sometimes I feel that although today's mobile games have awesome graphics and fancy gameplay, they lack a bit of the purity of the past. At that time, a simple JAVA game could last me a whole summer vacation. Now, the screen is full of activity pop-ups, daily tasks, and season passes, which makes it a bit tiring to play. Fingertip fishing retains some of the essence of simple joy - it's fast to get started, the rhythm is relaxed, and it won't force you to lose your temper. This kind of restraint is actually rare, especially in today's industry environment that pursues DAU and length of stay.
I don't know what the old guys on the forum think? Do you think this renovation of classic IP is successful? Or do you miss the old days when you could play games for half a day with a mobile phone? I personally think that as long as a game allows people to relax in a fragmented time, it is considered a good game. Fingertip fishing at least achieves this, and is recommended to friends who want to try it out without taking up time and can play it at any time. 👌