
To be honest, as an old guy like me who has been playing all the way from the Symbian era, I have seen too many ups and downs in games. I still remember hiding under the covers and playing the Java version of "Legend of Sword and Fairy" on my Nokia. The dot-matrix pixel graphics made me stay up all night to finish the game three times. Later, when smartphones were just becoming popular, and when "Chaos and Order" was first released, the brothers in the guild were talking about it every day, and now I guess the kids are all good at it. I'm not bragging. Although the graphics of the MMO at that time were rough, the game had a quaint atmosphere. There was no automatic pathfinding, and there was no one-button hang-up. To form a team, you relied on calling people through the world channel. From the time you formed the team to finishing the dungeon, you could chat for an hour.
Talking back to "Legend of Shu", I have actually been paying attention to it for a while. The public beta will be on June 13th. After reading the official information, you will receive 1,000 draws on the first day, and you will receive a permanent mount and halo if you sign in for seven consecutive days. To be honest, this kind of benefit range is indeed rare in current mobile games, especially SSR's assistance in fighting Immortal Fate and 100 consecutive draws, which are quite friendly to prostitute players. But what I care about most is the cross-server PK system - when I used to play the mobile game "Fantasy Westward Journey", what I missed the most was the excitement of life-and-death battles between gangs. Nowadays, many games have made PVP into automatic battles, but that flavor is missing.
To be honest, the current game market is too impetuous, with 648 and card draw guaranteed at every turn. Many new games don't even bother to give you a decent plot in the Novice Village. But the "Shu Realm" theme of "Legend of Shu Realm" reminds me of the days when I played the "Xuanyuan Sword" series, an RPG with a real sense of exploration based on the fairy tale theme. I hope that this time the developer Hainan Landu will not engage in those flashy krypton gold tricks and improve the quality of the game first.
If this game can regain the open world feeling of the PC game era, even if it is only 60%, I will be willing to spend a day on the weekend. After all, we old players, who say "we're tired of playing games", actually have a martial arts dream hidden in our hearts, a dream of being able to form a team with friends and kill servers together. Even if I am busy with work now, it would be nice to take advantage of the public beta days to get a ride, smoke, and reminisce about the time when I was so excited until midnight.
Finally, let's see everyone in the public beta. If the gameplay doesn't work, I will write a long article to criticize it😏 After all, among us veteran players, the emotional points can only be added once, and the rest depends on hard power.