
To be honest, I have seen many people discussing the game "Cross the Martial Arts" in the forum recently. As an old player who has played it since the Saipan era, I couldn't help but download it and experience it. I took the time to write down my feelings today, as a reference for friends who are still waiting to see.
Let's talk about the most intuitive impression first. As soon as the game is opened, the classic Jin Yong martial arts flavor comes to mind. It is not the fancy fairy style, but closer to the feeling of watching Hong Kong and Taiwan martial arts dramas when we were children. Although the scene design is not very exquisite, it is clean and neat, and has the simplicity of an old-school indie game. To be honest, in the past few years, too many domestic mobile games have combined graphics and special effects, but this kind of emotional work makes my eyes shine.
Let's focus on the combat system. The game uses a grid real-time chess mode, and this design is indeed interesting. It's not like the traditional turn-based system where you hit me and I hit you, and it's not a mindless output. Instead, you need to consider your positioning, skill range, and terrain coordination. It has a sense of strategy like playing "Fire Emblem" or "The Legend of Cao Cao" back then, but with a faster pace. I tried a few battles. At the beginning, I planned the position of the team members, and then used Qinggong to jump over and cut into the back row. It was really refreshing to execute a set of combos. After getting rid of the shackles of the turn-based system, the randomness and sense of operation of the battle have increased. The development team must be praised for this.
The degree of freedom and cultivation are also relatively solid. You can choose your own martial arts and route at the beginning, unlike some games where you can only follow the fixed plot. You can learn martial arts secrets by yourself, and each has its own matching routine for internal, external, and light skills. I am currently playing the Beggar Clan, and the moves of the Dog Fighting Stick Technique and the Eighteen Dragon Subduing Palms are pretty good, and even the moves feel smoother. As a free game, there are no messy recharge pop-ups, which surprised me. The charging mode is written as 0. So far, there is really no point of forcing krypton. Most of the things in the mall can be obtained through daily tasks and activities.
However, as an independent game, there are definitely shortcomings. For example, the UI interface design is a bit old, with occasional lags, and the novice guidance is also a bit crude. It took me a while to figure it out when I first started playing. In addition, the amount of later content does not seem to be particularly rich at present. I hope the development team can continue to update it.
Overall, if you are a fan of martial arts and like strategic chess gameplay, this game is worth trying. In this era where money is everywhere and skin-changing is common, it is not easy to come across an independent mobile game that focuses on combat and emotions. As an old player, I am willing to give it 8 points and look forward to subsequent optimization and improvement.