
To be honest, I recently looked through the photo album on my phone and saw a few pictures taken during the Saipan era, and I suddenly felt a little emotional. At that time, the mobile phone screen was only 2.4 inches, and the slider machine was equipped with a direction key to play "Tiandi Dao" and "Assassin's Creed". Pressing the buttons made your fingers numb, but that kind of pure happiness is rarely found nowadays. Later, when Android was just emerging, the screen-swiping combat of "Infinity Blade" amazed me for a long time. Unfortunately, action mobile games became more and more expensive, either automatically hanging up or charging 999, and there were fewer and fewer works that really made people calm down and study.
Until last year, a friend recommended me to try "Double Pamish". When I heard that it was a two-dimensional action mobile game, I was a little reluctant - after all, there were too many on the market that sell meat and cuteness, and the operation feeling was basically zero. I ended up playing it for two hours, and it took me right back to the time when I played the arcade game "Dino Combat". I'm not bragging, but the match-3 + ACT combat system of this game is really something. Each character's skill combos need to be determined in real time. It's not just mindlessly clicking the screen, but it requires prediction and a sense of rhythm. When the special effects of the ultimate move exploded, I even felt that the vibration feedback of the handheld device was back.
What impressed me the most was that time I fought against the "Spray Mechanical" boss. When I was still alive, I relied on precise dodge to trigger the super-computing space, and then a set of match-3 red balls connected to the core to passively counterattack, my hands were sweating. This sense of accomplishment is similar to that of slaying a dragon without injury in "Monster Hunter P3". It's really gratifying that a body under thirty years old can still regain the reflexes of its youth. 😄
Moreover, Zhan Shuang's worldview is not naive - apocalyptic science fiction + mechanical bodies, and the discussions about the survival of civilization in the character dialogues occasionally made me stunned. The character plot text is written with great care, and there is no forced selling of lilies, but a sad and heart-warming story that is told seriously. The white-haired Lucia's monologue almost made my eyes turn red as a grown man. Maybe it's because I'm older and can empathize more easily.
Of course, the mobile game market is too busy now. Zhanshuang also experienced a rhythm when it first launched the server. Later, the production capacity fluctuated for a while, but to be honest, as a micro-Kryptonian who only plays two or three hours a week, I feel quite comfortable. There is no forced social interaction, no forcing, just clearing your body and hitting the cage every day to get offline. Recently I heard that they are going to release a new version of "Annihilation of the Last Day". The plot seems to fill the holes they dug before, and I am still looking forward to it.
If there are guys in the forum who miss the action mobile games of the past that required a bit of operation, had depth but were not too expensive, you might as well give Zhanshuang a try. At least for me, it allows me to regain the seriousness that I used to have when I pressed the buttons until they started to smoke when the screen is full of automatic battles today. 🧐