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To be honest, when I saw this name, my first reaction was that it was probably another Xiaoxiaole copycat with a new skin. After all, the elimination game market is now dominated by big companies like Tencent and NetEase. Most of the new products released by small and medium-sized manufacturers just change the art resources and put them on the shelves. But after playing it for two days, I really want to say a few more words.
To be fair, this container match-match game does not break out of the match-3 framework in terms of its core gameplay, but it has a few details that are handled well. The first is the prop design. Unlike some big-name games that cram in diamond gift packages and limited-time props right from the start, all the special elimination props here are basically accumulated through passing levels or obtained for free through activities, and there is no sense of déjà vu. For an old player like me who came from the Symbian era, it is quite rare to maintain such a refreshing payment logic in a free game.
Let's talk about the picture style. The art of this game is not the kind of blinding glare special effects, but a retro pixel style, a bit like the grainy feel when playing Bejeweled on the Nokia N73. The color matching is more comfortable and does not hurt the eyes. To be honest, many match-matching games nowadays are overloaded with special effects, and your eyes will get sore after playing for half an hour. Container Match-match has done this with restraint.
Speaking of shortcomings, they are also obvious. The balance of level design still needs to be optimized. I basically passed the first 20 levels with my eyes closed, but when I reached level 30, a combination of limited steps and ice cubes suddenly appeared. If I didn't stock up on enough props, I would be stuck for several days. Compared with similar games like Dream Garden or Happy Match, its difficulty curve is not smooth enough and can easily frustrate new players. In addition, the music sound effects are relatively monotonous, just two BGM loops, which will make you tired after listening to it for a long time.
However, considering that the developer is Shenzhen Le Game Technology Co., Ltd., and judging from the introduction, it should be a small team. I think it is worth supporting if it can achieve this degree of completion. At least it's more serious than those little games where you're trying to sell someone else's meat. The charging model is also 0 yuan, so players with zero krypton can play very comfortably. Only if they want to rank up in the later stage, they need to watch advertisements or voluntarily sponsor.
Overall evaluation: If you are a player who likes nostalgia and does not pursue bells and whistles, and is looking for a casual game that can kill time without any worries, you can try this container game. It won't blow you away, but it won't disappoint you either. Let's give it a score of 7 (out of 10), passing or above, but not outstanding. 🎮