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To be honest, I was stunned for a while when I saw Seer Star Wars on the shelves. In the early 2000s, it seemed like only yesterday that I was hiding in bed secretly playing the SEER web version with my Nokia N73. At that time, there was no concept of mobile games. I would be very happy to have a small Java game. I'm not going to brag about it, but I've been playing it since the Saipan era. The changes in mobile games in the past ten years can really be described as earth-shaking.
Let's talk about the game itself first. It's actually quite interesting. While retaining the original spirit collection and attribute restraint, it also adds free exploration and base construction. To be honest, this "old IP + new gameplay" model is currently being done by many manufacturers, but not many can really do it well. Taomi has made a good start this time, at least it has allowed a thirty-year-old player like me to find the feeling of wandering around in the nebula. 🌟
If you think about it carefully, this actually reflects a major trend in the mobile game industry: from simple "krypton gold card drawing" to "content experience". Players are really tired of the routine of changing pickup cards and paying 999 for a few years ago. Today's players, especially those of us who have come from the era of PC games and web games, value more the immersion and playability of games. The free exploration, Easter egg collection, and base DIY in Seer Star Wars are not earth-shattering, but at least they give people the desire to "play in."
In addition, the resurrection of nostalgic IP has also become an obvious trend. From Fantasy Westward Journey to MapleStory, and now the Purcell, manufacturers have begun to realize that the children who grew up on 4399 and 7k7k now have spending power. Instead of working hard to create a new IP, it is better to polish the old IP, which not only adds emotional bonus, but also attracts new players. But to be honest, the risk of this kind of operation is not small. If it is done well, it is feelings, if it is not done well, it is consumption. If you are not careful, it will overturn. Taomi was at least stable this time and didn't engage in any outrageous activities to force her to win.
Let's talk about the charging model. The price of Star Wars is 0 yuan to download and pay in the game. In fact, this model has basically become the mainstream now, but the specific design differs greatly. Some games are fun and exciting to play, and some games are relaxing and enjoyable. You can just buy a skin once in a while to support it. This game seems to be quite conscientious so far, and the pace of acquiring and developing elves is not too overwhelming. At least it allows Buddhist players like me to play it slowly.
Of course, whether a game can be popular sometimes really depends on fate. The current market environment is so competitive that new games are released every week. Although the IP of Seerhao is famous, after all, it has been so many years and the younger generation of players may not necessarily buy it. But thinking about it from another perspective, it is quite worthwhile to be able to reunite the brothers who played Purcell together, even if it is just for a short time.
If you are also an old player from that era, you might as well download it and take a look. Think of it as adding a page to the notebook of youth. Even if it's just to see how sophisticated the current game technology can be, it's a small touch. 😌