
To be honest, I have been playing mobile games for so many years, from Java games in the Symbian era to the current Unreal Engine, and I have seen too many fairy-themed works. Most of them are a one-stop package of reskinning, krypton gold, and automatic path finding, and I have long been a bit tired of aesthetics. But I accidentally downloaded "Becoming an Immortal" last week and played it for a few days. I think it's worth recommending to newcomers.
Let's talk about the first impression first. The first time I entered the game I was really surprised. The ink-and-wash style scenes were carefully made, not the kind of rigid special effects. Although the character modeling is not top-notch, the overall tone and light and shadow are very comfortable. When running the picture, you can see the distant mountains shrouded in clouds and mist, and occasionally birds passing by. The feeling of "a vast world" is indeed revealed. Not to brag, but for free mobile games, the picture quality is above average.
Let's talk about gameplay. As an MMOARPG, its core is still fighting monsters, upgrading, and forming team copies. But what makes me more gratified is that it does not have an automatic one-stop process like many domestic mobile games. Both running the map and fighting require manual operation. Although the hitting feeling is not as close as punching, the special effects of the skills and the smoothness of the combos are pretty good, especially the light skill system. When you fly over the wall, you will have the same nostalgic feeling as when you played "Legend of Sword". The difficulty design of the team dungeon is also reasonable, and you will not be forced to spend money to pass it. With good cooperation, even ordinary players can pass it.
Of course, there are also shortcomings. For example, although the fashions in the mall are good-looking, the prices are slightly high, and the guidance for some activities is not clear enough. I almost got lost when I was a novice. In addition, this game is free to download and there are no mandatory in-app purchases, but if you want to quickly improve your combat power, you still have to spend a little money. But to be honest, for old players, this level of payment point is already very conscientious. Compared with those "free" games that are stuck without spending money, this at least gives us old guys a chance to play slowly.
Finally some gossip. I read the information and said that the developer is Shenzhen Lanrui Interactive. This company used to make more casual games. This time it challenged MMO, and the overall completion level is quite surprising. Although it can't compare with AAA-level works from big companies, it can at least be considered a breath of fresh air among Xianxia mobile games. In addition, the operation seems to be quite reliable so far. There are small activities every week, and there is no such thing as a 648 pop-up window.
In short, if you are like me and are the kind of player who wants to find some nostalgic fairy tale flavor but doesn't want to be forced to spend money, you can try “Becoming an Immortal”. It may not necessarily become a popular national-level work, but as a time-killing game, it does achieve the balance between "free" and "fun". I hope it won't be like many old games that become obsolete after half a year of operation😊.