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To be honest, mobile games have changed a lot in recent years. I have been playing since the Symbian era, and I have watched games go from being purely time-killing things like Snake and Tetris, to slowly turning into "masterpieces" with several Gs at every turn, and then quietly returning to the lighter direction. A three-minute tower defense battle like "Happy Showdown" is actually quite interesting. It reminds me of the golden age of playing "Plants vs. Zombies" - but it's much faster-paced.
I'm not bragging, but now many manufacturers are blindly adding graphics and complexity. As a result, it takes half an hour to play a game, and they force you to worry about daily life. To be honest, at the age of 33, I really can't handle it😅. "Happy Showdown" can be said to have captured the psychology of today's players: eating, queuing, and waiting for the bus in the spare time. A game is just right. There is no need to be too strict with the lineup, but it also has the combination strategy of random synthesis and Brock Warriors. It is a little brain-burning but not strenuous.
In addition, the charging mode is 0, which is also very critical. Nowadays, many games are free at the beginning, and then they can make money by cheating. I have seen this a lot among veteran players like me. "Happy Duel" at least looks quite clean so far, without all kinds of pop-up gift packages, which is worthy of praise👍. The development team is Guangzhou Jinyou. I have never heard of it before, but from the introduction, they focus on casual competition. I hope they can stabilize and not go astray.
Judging from industry trends, I think there will be more such "high-density, low-duration" competitive games in the next two years. After all, people's patience for mental consumption is becoming increasingly limited. Instead of spending half an hour immersed in it, it's better to enjoy a game in three minutes and then continue to watch short videos. "Happy Showdown" fits exactly in this trend and can be regarded as a good example for the market.
Of course, the game is still in its early stages, and there is still room for optimization of hero balance and matching mechanisms. However, since it is easy to use without losing strategy, I would be willing to recommend it to my friends. Come to the forum to discuss with me when you have time. My ID is Ajie, a veteran player.