
To be honest, when I saw the launch of "Ultraman King Legend" recently, I, an old guy who has been playing mobile games for more than ten years, was quite emotional. Whether the game itself is good or not is another matter, but it does remind me of how the mobile game industry has changed over the years.
I'm not bragging, but I still remember the Symbian era. At that time, mobile games were just Snake, Sokoban, or some Java mini-games. It was considered high-end to have a color-screen phone. Later, smartphones became popular, touch screen operation became mainstream, and mobile game play began to become richer. At that time, "Angry Birds" and "Fruit Ninja" were simply phenomenal products.
Later, card games emerged, such as "My Name is MT" and "Legend of Dota", which brought out the best in collection development and strategic combination. Nowadays, 3D action cards like "Ultraman King Legend" actually add more dazzling visual effects on this basis. To be honest, card games back then didn't have this kind of 3D modeling and special effects. They were all 2D textures, which was fresh enough.
But when it comes to the game itself, the genuine authorization is indeed a plus. There have been many IP-adapted games in recent years, but most of them have been reskinned. Being able to get a classic IP like Ultraman shows that the developers have really put in the effort. Full 3D visual effects restore the original scenes, which is enough for fans to feel emotionally. The charging mode is written as 0. I guess it should be free download and in-app purchase. This is the case for mainstream mobile games now.
From an industry perspective, I think the development trend of mobile games is to become more and more "heavy" and "high-quality". It used to be light casual, but now people are more willing to pay for the graphics, plot, and depth of gameplay. Games like "Ultraman King Legend" are aimed at core fans and action card lovers. But having said that, the competition in today's games is too fierce. Emotions and graphics alone are not enough. Operations and continuous updates are the key.
All in all, it warms my heart to see the Ultraman I watched as a kid turned into a mobile game. I hope it can achieve a good balance and not be too expensive, so that old fans can truly regain the excitement of the past 😄