
I still remember the Nokia N73 at that time. The screen was not as big as a palm and the battery lasted for three days, but it was filled with various jar games. "Prince of Persia", "Dungeon Hunter", "Thunderbolt", and the mobile version of "Metal Slug" that kept me up until dawn. At that time, there were no online battles or social systems, and a person could have fun looking at a small screen for a long time. Later, smartphones exploded and touch-screen operations became popular. "Chaos and Order" allowed me to experience the thrill of MOBA on my mobile phone for the first time.
To be honest, the graphics of mobile games have become more and more sophisticated in recent years, but they always feel like they are missing a bit of flavor. Many games open with a recharge interface, and the guide is longer than the plot. After playing for ten minutes, you want to uninstall it. Until I accidentally downloaded "Don't Run After School" yesterday, the familiar 2D cartoon style reminded me of "Pocket Wars" that I played on Symbian. I'm not going to brag about it, but this game really feels a bit like it did back in the day.
5V5 confrontation, classic maps, but the pace is much faster than traditional MOBA. The game lasts for about ten minutes, and the excitement of coquettish movement and skill prediction is not missing at all. What surprises me most is the talent system, which has 80 options and hundreds of routes, and can really be flexibly matched according to the situation. Yesterday I played a game of extreme counter-kill with my face in the grass. Three people on the opposite side were chasing me and I had only one health left. I flashed into the sight of the grass card with a backhand, and the skill CD changed to a good set and I took it away. The feeling of accelerated heartbeat was exactly the same as when I played the mobile version of "StarCraft" on Saipan ten years ago.
The game is still free, there is no first deposit pop-up window, and there is no VIP level. The developer is Chengdu Longyuan, the same company that previously produced "Light and Shadow Duel". It's a small team with great ideas. Although the style of painting is cartoonish, the operation feel and competitive depth are both solid. If you also miss the pure gaming time in the past, you can give it a try. Anyway, it doesn't cost any money, just think of it as an emotional journey for veteran players. 😢