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It has been almost two weeks since I started playing "Arrow World" without realizing it. To be honest, I haven't encountered such an exciting light competitive mobile game in a long time. After all, I have been playing since the Saipan era and have seen too many masterpieces that have been reskinned for gold. On the contrary, I have a soft spot for such "small but beautiful" works.
Not to brag or be slanderous, the biggest charm of this game is the simple and direct pleasure of duel. 1v1 horse riding and archery, there is no fancy attributes to crush, it is all about hand speed and anticipation. The moment your finger slides across the screen, you can really feel the tension of the arrow shooting out of the air, and the impact is quite solid. Especially when the two arrows collide in the air, the tension is not inferior to that of console games.
The picture follows the cartoon rendering route. Although the modeling is not very detailed, the color matching is comfortable and the scene is highly recognizable. Moreover, the details of the horse's running movements and the vibration of the bowstring when riding are very careful. To be honest, many mobile games nowadays focus on special effects, but ignore the most basic operating feel. "Arrow" does this well.
What surprises me the most is the charging model of this game - it's completely free, not even in-app purchases? 🤔 I also specifically checked the developer Shanghai Moyou, and I really didn't see any obvious monetization points. Maybe the team wants to accumulate reputation first, but in this era of 648 at every turn, there are really not many such conscientious products. You know, I have been playing Java games on Symbian until now, and I have seen too many examples of good games being ruined by krypton money.
However, as a light competitive game, its content depth is indeed limited. Currently, there are only a few characters and bow types, and not many maps, so it's easy to get bored after playing for a long time. In addition, network delays occasionally affect predictions. After all, this kind of peer-to-peer game is very sensitive to delays. But considering that it is free and has no card development, these small shortcomings are acceptable.
Every time I play this kind of game that relies purely on operation, I will be reminded of the time when I used Nokia to play "Prince of Persia" and "Limbo". At that time, there was no social networking, no rankings, just having fun. "Arrow World" somewhat brought me back that feeling. It is recommended for experienced players who like competition but don't want to be kidnapped by liver and krypton. It is very relaxing to meet up with friends to play a few games on the weekend. 😌