
I'm not going to brag about it, but I've been playing it since the Symbian era, and there are only a few games that really stood out to me. At that time, I used Nokia N73 to play "Cangshenlu" and flip phone to play "Hell's Requiem". An RPG can last half a year. There was no automatic path finding, no one-click sweep, and all the plot was advanced by manually rubbing the nine-square grid keyboard and dialogue options. Thinking about it now, that kind of immersion is something that many major mobile games today cannot provide.
Later, in the years when Android first emerged, "Chaos and Order" and "Dungeon Hunter" gave me the first MMO experience on my mobile phone that was close to that of a PC. Although the picture quality looks very rough now, dozens of people in the guild teamed up to clear the dungeon, shouting enthusiastically in their voices, and that kind of pure social atmosphere. Later, I actually regained a similar feeling when playing the joint dungeon of "Phantom Tower". 👍
Speaking of "Phantom Tower", I actually always think it is very special. As a light science fiction open world mobile game, it does not follow the old path of purely stacking numerical values, but makes exploration and puzzle solving quite interesting. I have been trying out the new version of "Tired Wings" for a few days, and the combat feel of the new mimicry "Berry" is quite smooth, and the skill combos have the same refreshing feeling as those of the old days. Moreover, the benefit of new members signing up and choosing their own SSR is honestly much more cost-effective than the krypton gold card draw I used to have. 🎮
If you are also a player who has come all the way from the old games, you might as well try this version. Although there are too many games now to play, occasionally wandering around in the open world, looking at the scenery, and solving puzzles is more relaxing than those boring daily routines. After all, we play games for the pure love of it. 😊