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To be honest, when I was playing "Ultraman Fighting Superman" recently, I suddenly felt a little emotional. Although this fighting game developed by Hefei Letang Animation has a cartoonish style and lightweight controls, it reminds me of those days in the Saipan era when I would stay up all night playing it. To be honest, mobile games nowadays have indeed changed a lot - from the previous single Snake and Tetris to the fighting games that now enable real-person battles, the changes are really not the slightest bit.
This game focuses on real-person PK and team confrontation. Although it may not be hard-core enough in the PC fighting circle, it is already a good attempt on the mobile side. I remember playing a Java game called "Ultraman Fighting" on the Nokia N73. The graphics were so rough that I had to rely on my imagination, but it still made me extremely excited. The current "Ultraman Fighting Superman" is not only more sophisticated in modeling, but can also be connected to the Internet to match real players. This was simply a science fiction movie ten years ago.
Talking about mobile game trends, I have observed an interesting phenomenon: competitive mobile games are increasingly emphasizing social interaction and team systems. For example, in this game, forming an Ultra Team and competing with other teams is no longer a simple fighting showdown, but has become a small community. This is actually very smart, because the retention rate of mobile games has always been a problem. With teams and rankings, players have more reasons to come online every day. However, there is also a hidden concern, that is, this mode can easily turn the game into a daily task check-in, which in turn weakens the fun of fighting itself.
In addition, judging from the charging model, the game is free to download, which is in line with the mainstream of the current market. But as an old player, I have a vague feeling that this type of game may make a fuss about character skins and skill special effects in the later stages. After all, developers have to make a living, and the Ultraman IP itself has a strong fan effect. It should be able to make a lot of money by releasing a few classic skins. I just hope it doesn't become a situation where you can crush it with krypton gold, otherwise the most important fairness of a fighting game will be lost.
Finally, I want to talk about feelings. As a 30-year-old, I play "Ultraman: Fighting Superman". I occasionally think of the summers when I was a child waiting in front of the TV for Ultraman to be broadcast, and I also think of the surprise of downloading the game on my mobile phone for the first time. The mobile game industry has developed so fast in recent years that it is difficult to keep up. But some things haven't changed - for example, we still like to play heroes and still enjoy the thrill of defeating opponents in the virtual world. This game may not be the most perfect, but it shows me that mobile fighting games are improving, and that's enough.