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To be honest, I accidentally downloaded "Dream Farm" on the subway in the past two days, and I felt a little emotional while playing it. To be honest, this game itself is not a masterpiece, but it reminds me of those purely fun games from the Symbian era ten years ago - simple, smooth, and without so many bells and whistles. At that time, the memory of mobile phones was very small, but the games were played with gusto. Now that the storage space is large, many games are boring.
Back to the topic, let's talk about the development trends of mobile games. In recent years, the industry has been clamoring for "high-quality" and "heavy-scale". Major companies are working hard to stack up graphics and create open worlds. I don't deny that those 3A-level mobile games are indeed powerful, but players also need to take a breather. Casual games like "Dream Farm" that grow vegetables while idle and grow slowly have found their own place in the fast-paced life. If you look at its operation interface, you can sow and reap with just a few clicks. There is no forced social interaction, no combat competition, and you can play while lying on a park bench. This kind of "low threshold and high immersion" design, I think, is particularly in line with the current characteristics of fragmented time.
In addition, the art style is also a highlight. Nowadays, many mobile games pursue realistic light and shadow and high frame rate rendering, but the fresh hand-painted style of "Dream Farm" is actually eye-catching. I have been playing since the Saipan era, and have experienced various trends such as pixel style, 2D cartoons, and 3D modeling. To be honest, the painting style is as warm and healing as this, and I can still play it now. The developer, Hefei Letang, is considered a long-established casual game factory in China. They know how to retain the hearts of ordinary players.
Finally, let's talk about the charging model. It's free and has no in-app purchases. It's rare to see this in 2025. Nowadays, games either charge monthly cards or draw card pools. I wish I could make all buttons into paid entrances. But "Dream Farm" simply lets you play, and it doesn't even force you to watch ads. This "retro" business idea makes me more willing to say a few good words for it on the forum. After all, every player has a small garden in his heart, where he can hide in and take a breather when he is tired, right? 😌