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To be honest, when I saw the title "300 Battles", I, a 30-year-old guy, felt quite emotional. I'm not bragging, but this game was an anomaly in the early days of Symbian and Android. It's rare to see a game that combines two-dimensional and hard-core MOBA in such an exciting way.
I still remember that I had only been working for a few years. When I returned to the rental house after working overtime at night, the first thing I did was to take out my mobile phone and play two 300 battles. At that time, mobile phone configurations were average, but the game ran smoothly on a 4.0 system. This had to be admired by Jump Interactive's optimization skills at the time. Thinking about it now, at that time, the two-dimensional vertical paintings were not as prevalent as they are now. The character design of 300 Battle was really thoughtful. Each character had his own background story, and the dynamic vertical paintings are not outdated even now.
Speaking of gameplay, what I miss most about this game is its high difficulty setting. Unlike some current MOBA mobile games that always give away skills and strengthen novice protection, 300 Battle really requires you to practice last hit, learn positioning, and memorize skill CDs. I remember that when I was practicing a certain ninja character, the first twenty moves were all about killing people. Later, I watched the strategy and studied the videos, and slowly made a set of combos. The sense of accomplishment was even better than getting an SSR now.
I also like the entertainment mode. Back then, I played hacker with a few friends and often played the Brawl mode. The map was small and the pace was fast. A game lasted for more than ten minutes. Playing two games after get off work was a great way to relieve stress. Although the game has been updated many times now, if I go back and look at it occasionally, those familiar heroes and skins are still there, like old friends.
In addition, the charging mode of this game is 0, which means it is free to play, but to be honest, its early payment points were mainly for skins and heroes, which is not considered to be forced to pay for krypton. People with zero krypton can play it. This is much more conscientious than some current mobile games that pretend to be fair but are actually crushed by krypton and gold.
Let me tell you, if you are a two-dimensional player who likes challenges and does not reject hard-core operations, 300 Battle is really worth a try. But you have to be mentally prepared. You may be abused in the early stage and want to throw your phone. But after getting through that stage, you will find that this game is really good.
Speaking of jump interaction, this company has released many subsequent works, but to be honest, what I miss the most is the era of 300 Battle. At that time, mobile games were not as fancy as they are now, and everyone was playing for pure competitive joy.
Okay, let's not go too far. If you are interested, you can give it a try. If you have any questions, you can leave a message. 😎