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To be honest, I was browsing the forum yesterday and saw a brother talking about "Hulai Three Kingdoms 2". This old guy like me was really a little emotional. 😌 I remember ten years ago when I was still playing "Hulai Three Kingdoms" with Nokia N73. At that time, I would secretly plant flags and charm the city under the quilt at night, and speak to my guild brothers (recorded with the echo of the Symbian system). That kind of pure happiness is hard to find now. I have actually started playing this sequel since its open beta, and have been playing it on and off for more than half a year. I won't brag about it, but let's talk about my real feelings this time.
Let's talk about the emotional part first. Many of the classic gameplay features of the original game have been retained, such as general training, skill matching, and placing flags to attack the city. There is basically no threshold for experienced players to get started. Especially the "birth" alliance setting, which can be added at the first level, and the feeling of "brothers fighting together" from the past is back. 😭 But to be honest, feelings are feelings, and the game itself must withstand scrutiny.
The screen and operation are the biggest surprises this time. Back then, the web game version was just a small web page, but now the mobile version can allow thousands of people to fight on the same screen in real time. The map is densely populated with city attacks and defenses. The sense of presence is really different. The longitude and latitude positioning system is also very interesting. It can accurately pinpoint your actual location. You can team up with nearby players to capture the city, giving you the illusion of a real battlefield. 🎯 The voice system is very practical for strategic communication. There is no need to type, and the efficiency of opening black games is much higher.
There are no shortcomings either. The pace in the early stage is slow, especially the novice guide is a bit long, but after the first two or three days, once the server opening event is over, the real strategic game begins. Zero Krypton and Micro Krypton parties don't have to worry too much. The resources provided by operations are not small. The key is to have more support and cooperation. As for the paid model, there are indeed in-app purchases, but they basically do not affect the core experience, and you can rely on strategies to make a comeback without spending any money.
In general, if you are an old browser game player, this game is worth trying; if you are a new strategy fan, its sense of accomplishment in real-time sandbox deduction is much better than many card games in the name of the Three Kingdoms. 📱 Finally, let me digress. The mobile game industry is too impetuous now, and there are not many teams that can calm down and make sequels like this. Hu Lai's IP can survive for more than ten years, probably because of the group of old guys who are willing to pay for their feelings. 😎