
To be honest, as an old player who has been playing since the Saipan era, I was quite emotional when I saw "Sword of the Sky" released as a mobile game. Those days when I rode Tai Chi boats and visited the tombs of gods in Duanyou, I feel like I was young now when I think about it. 😌 This mobile game has indeed reproduced many core elements of the PC game. Five elements cultivation, open transactions, cross-server PK, and even marriage and childbirth are all retained, and the feelings are fully given.
However, I don't want to brag about it, but everyone knows the routines of porting classic PC games to mobile games. Most games that are marketed as "perfect replicas" end up being automated pathfinding, one-click hang-up, and full-fledged assembly line products. But "Breaking Sky Sword" at least retains the real PK feeling and free transactions, which makes me, an old player, feel a little relieved. After all, what the PC game players back then wanted was the passion of fighting with each other and brothers working side by side, rather than mindless accumulation of combat power.
From the perspective of industry development, the trend of transplanting classic PC games to mobile games has become more and more obvious in recent years. For example, "Dragon", "Legend" and "Swordsman" are all following this path. The reason is very simple. The old players of PC games have high loyalty and good spending power. With the improvement of the performance of mobile devices, the graphics and operating experience of mobile games have become infinitely close to those of PC games back then. But here's the problem - many manufacturers just changed the shell, made the recharge interface larger, and made the copy into an automatic battle, completely losing the exploration fun of the original version. This is actually a matter of discarding the basics and chasing the last.
Whether the mobile game "Breaking the Sky" can break out of this vicious circle depends on subsequent operations. At least for now, it still retains many original features in the social system and PK mechanism, such as cross-server BOSS competition and team PK, which are very rare in today's fast food mobile games. If the official can stick to the sentimental route of veteran players instead of blindly offering monthly passes, first recharge, and VIP privileges, then this game is indeed worth playing.
Finally, the mobile game market is becoming more and more impetuous, and there are not many manufacturers who can calm down and transplant classics. I hope that "Breaking Sky Sword" can become a breath of fresh air, allowing us old Bensan players to regain the feeling of staying up all night in Internet cafes on our mobile phones. 🚀