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To be honest, when I was looking through old photos today, I saw the game pictures I captured with Nokia E63, and it suddenly reminded me of "Han Style Fantasy Three Kingdoms OL". No bragging, this game can really be regarded as a sincere work in the mobile game circle of that year. Although it comes from a small team like Beijing Aosi Open Source Network, when the 2.5 version was updated, the picture exquisiteness was definitely in the first echelon on the Saipan platform - those pixel-style buildings in the Three Kingdoms city, as well as the special effects when the lieutenant releases his skills, may seem a bit crude today, but at that time I was squatting by the bus stop to complete the mission, and I could just stare at the battle screen and look back and forth for a long time.
I remember that the most attractive thing was the setting of traveling back to the Three Kingdoms, which was much more immersive than those current assembly-line games that give you VIP upon entry. There is no automatic path finding, and there is no one-click map push. You have to really study the map, memorize NPC locations, and even follow the main plot to collect materials in order to build a house. At that time, the memory of my mobile phone was small, and it took several minutes to load every time I entered the game. But during these few minutes of waiting, I could look through the deputy general matching strategies written by other players in the forum. That kind of slow-paced immersion is really difficult to replicate in today's fast-paced mobile games.
The combat system is real-time turn-based, which I really miss. It's not a cold automatic battle, but a game every round - while you are using skills, the opponent may be summoning a lieutenant to make a comeback. I remember one time when we were fighting a world BOSS, five people from our sect turned on the mic at the same time, just to call on people to use the resurrection skill one second before the BOSS went berserk. This kind of design requires real operation and team understanding. On the other hand, many mobile games under the banner of "strategy" now treat players as clickers.
What does charging mode 0 mean? At that time, this was a breath of fresh air. There is no in-app purchase mall and no physical limit. You completely rely on your liver and time to improve your strength. Of course, some official advertising pages will occasionally pop up, but compared to those later games that were forced to compete for krypton, this pure gaming experience is really precious. I still have screenshots on my phone of my sworn relationship with my sect brother Jinlan. It was really because we played the game together, not because we joined the guild because of how much money we paid.
It's a pity that after the Symbian system declined, the developers switched to other platforms, and the game was slowly discontinued. Last year I tried to find it on the emulator and found that even the server was turned off. But occasionally I see someone mention it on the forum, and it still brings back a lot of memories. If you are an old player from that era, you might as well try to find a nostalgic version on the website. Even if you just go in and see the NPCs standing around in the main city, it can be considered a little nostalgia for your youth. 😌