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To be honest, when I saw the name "Pirates of the Caribbean: Voyage", my first reaction was a little conflicted. After all, I have been playing since the Saipan era and have seen too many card games that use the "pirate" banner to cut leeks. But since it has the blessing of movie IP and the Q-print style, I can't help but download it and try it for a few days. Today I will write about my real experience without bragging. 😅
Let's talk about the picture first. The Q version style is not new in mobile card games, but the details of the scenes in this game are very thoughtful. Ports, storms, and treasure islands, the vertical paintings of each card character have a strong Caribbean style. The model of the Black Pearl can even distinguish the texture of the wooden boards on the deck. For old pirate fans, seeing Captain Jack Sparrow appear on the screen with his iconic smoky makeup will indeed give him a long-lost sense of intimacy. 👀
In terms of gameplay, the core is still card development and strategic combat at sea. To be honest, it was a bit tiring in the early days - recruiting heroes, upgrading battleships, and unlocking skills, it takes a lot of time to follow the process. However, the combat system is a bit interesting. It is not a simple numerical collision, but also incorporates naval combat elements such as wind direction, deck bombardment, and boarding battle. In PVP, if done properly, low-level battles can also turn the tables in high-level battles. This deserves praise. 😉
The shortcomings are also obvious. Although it is called "free", the depth of the card drawing pool and the rhythm of resource investment are obviously designed for long-term retention. If a civilian player wants to put together a set of Captain Jack and Barbosa, it will probably take two or three months. In addition, the plot text is relatively perfunctory. Except for a few famous movie scenes with dubbing, most of the side tasks are "go to XX sea area to fight 10 sea monsters", and the sense of substitution is indeed weak. 😑
However, as someone who has been in the game industry for many years, I also understand the difficulties of this kind of IP-based products. It is necessary to not only restore the feelings of the movie, but also ensure commercial revenue. It is considered conscientious to achieve this level. At least it's not like some reskinned games where the skin of "Pirates of the Caribbean" is directly applied, and the values ​​are so exploded that the experience is completely lost. 👍
Finally, let me talk about my personal feelings. As a 30-year-old, it may not be as easy to get addicted to games as when you were young. But sitting on the sofa, watching the boat slowly sailing across the dusk sea on the screen, paired with the familiar BGM, can still bring back a little of the excitement that I had when I was chasing the "Pirates of the Caribbean" series of movies. If you are a fan of pirate themes and are not averse to moderate spending, you can give it a try. If you just want a stand-alone experience, I suggest you wait and see. 😉
Without further ado, I'm going to do the novice mission on the second day. See you at sea, captains! 🌊