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To be honest, when I saw the title "Full Moon Night", I, a ten-year-old player, felt a little emotional. I remember when I first played the Java version of "Assassin's Creed" on Symbian, how could I have imagined that such a mature and sincere card game could be played on mobile phones.
I'm not going to brag about it, but compared with the so-called card strategy games on the market today that charge money for card drawing and automatic battles, “Full Moon Night” can be regarded as a game that truly understands the word “strategy”. Among similar games, I have played the mobile version of "Slay the Spire", and also tried "Cardcaptors" and "Lost in the Wild", but none of them have the unique flavor of "dark fairy tale + light card" like "Full Moon Night". Its core combat mechanism is a turn-based "enemy advances and we retreat" - you play cards to fight monsters, and the monsters will act, but you don't have to worry about being killed, because the turn-based system gives you room to think. This kind of rhythm is very suitable for the fragmented time of mobile game players, unlike some games that often take more than half an hour.
The biggest advantage is that "no forced novice guidance". These days, mobile games want to give you good advice every step of the way, for fear that you will take one more detour. But "Night of the Full Moon" does not. It gives you a dark fairy tale book, and you can turn the pages and explore by yourself. The coordination of cards in battle, the choice of events, the hidden plot... it's all up to you to explore. This kind of "let go and trust you" design makes players more immersed. Moreover, it is a single-player buy-out system (it is free at first, and DLC will be charged later). There is no physical strength, no card drawing, and no PvP krypton gold to force you to spend money-this is simply a breath of fresh air in the mobile game market of 2024.
Of course, there are also shortcomings. Compared with "Slay the Spire", the card depth and construction diversity of "Full Moon Night" are still slightly inferior. Especially in the later high-difficulty mode, the routines of certain professions are relatively fixed, and the replayability is slightly worse. In addition, although the plot has a dark fairy tale feel, it is relatively linear. Free exploration is actually more about the selection of nodes on the map, rather than the exploration of a true open world. But having said that, as an old game launched in 2017, after so many years of updates (the latest Pharmacist DLC was launched on September 22, with new professions, new bosses, and new cards), Giant Network can continue to polish it to this day, which is rare in the industry.
If you like light strategy + dark story games like "Night of the Full Moon" and "Hand of Fate", and are tired of those mobile games that are too expensive, then "Night of the Full Moon" is definitely worth a try. Not to brag, it is the only game of this type that I have played for three consecutive years and still open it from time to time. Final suggestion: Start playing as a ranger or nun first. New warriors are prone to sudden death. It is not too late to join after familiarizing yourself with the basics such as the Apothecary DLC. 😌