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To be honest, the current mobile game market, especially the two-dimensional RPG segment, is really too homogeneous. It's always about standing still and fighting automatically, drawing cards to develop, and crushing values. After playing too much, I really feel tired. I'm not going to brag, but an old guy like me, who has been playing mobile games since the Saipan era, has long been heartbroken by various skin-changing games. But in the past few days, my friend found "Convex World" and I played it on and off for a month, which was a bit of an unexpected surprise.
First of all, let's talk about the combat system, which is indeed interesting. It is not the traditional turn-based or brainless automatic, but combines actions and skills, requiring you to manually plan the movement path and release timing. At first, I thought this operation was a bit awkward. After all, I was used to the era of one-click sweeps🤣, but after I got started, I found that the feeling of exhilaration was indeed much better than automatic combat. Especially when fighting bosses, you can find a little bit of the feeling of early handheld action by moving around to avoid skills and bursting out of CDs. The difficulty gradient is also relatively reasonable. Novice levels will not dissuade players from quitting, while high-difficulty levels allow hardcore players to think about the lineup.
In addition, I would like to praise its leisure system. The bond system is not new, but the small theater creation module really has something to offer. You can set up your own scenes, make up lines, and place characters. The degree of freedom is very high, and it's like playing a simplified galgame editor. An old gamer like me has played some pixel RPG makers on Symbian before, but I didn't expect to find that kind of creative fun again in mobile games😄. The customization of the costumes is also very detailed, and you can freely match headgear, clothes, and special effects. Although most of them are expensive, at least they are not completely obscene.
Of course, there are also shortcomings. For example, the pace of the plot is a bit slow and the early stage is a bit long-winded; the three-star conditions for some levels are too harsh and require repeated trial and error; the probability of drawing cards... I won't go into details, I understand everything 😂. But overall, as a mobile game adapted from IP, it is quite thoughtful. At least it is willing to innovate in the gameplay, rather than just serving it with a leather case.
By the way, the operation seems to be quite stable at the moment. There are no particularly outrageous activities to force krypton, and the benefits can be enough to draw cards every day. If you, like me, are tired of playing those sexy bitches who automatically fight one-stop battles, and want to find a mobile game that can be manually operated and a little creative to relax, you might as well try Alcove World. Friendly reminder from old players: play slowly, don't get carried away, leisure is the way to go🎮.