
To be honest, it has been more than ten years since I started playing Java games in the Symbian era. At that time, a "Prince of Persia" with dozens of KB could be played several times. Later, when smartphones became popular, first-generation mobile games like "Chaos and Order" struck me as epoch-making works. Looking at it now, the mobile game market is really blooming, and there are all kinds of genres. However, I often feel that many games are piled on graphics and special effects, but have regressed in terms of gameplay.
I'm not going to brag about it, but the "New Bad Guys" I came across recently is a breath of fresh air. As a long-time fan of bad guy animation, I downloaded the game as soon as I saw the news of the officially licensed mobile game for the sixth season. I originally thought it was just a set of pickup cards, but it turned out that it integrated auto-chess and card development, which surprised me a little. Nowadays, the competition in mobile games is so fierce that manufacturers have begun to explore mixed gameplay. It is difficult to retain people by purely playing cards to gain value, while pure auto chess is prone to aesthetic fatigue. Like "New Bad Guys", which combines the positioning and bonding system of auto chess with the character growth and skill combination developed by cards, the strategic depth is instantly increased. Moreover, its charging model is 0, which means it is free to download. In-app purchases are more about drawing cards and appearance. This model is now very mainstream, but the key depends on how the operation is balanced.
To be honest, I quite appreciate this attempt. The development trend of mobile games is obvious. Players are becoming more and more picky. Simply changing skins or stacking values will not go far. Either fight for IP sentiment, fight for gameplay innovation, or fight for social ecology. "New Bad Guys" wants to catch all three. At least for now, the strategic experience is sincere. The positioning of each chess piece on the chessboard and the choice of camp bonds require using your brain, unlike some games where you can win by hanging up. Of course, the balance still needs to be observed. After all, when adding cards to Auto Chess, numerical expansion is a common problem.
Once you are a bad person, you will always be a bad person. This sentence really pokes fun at veteran players. Recalling the days when I stayed up late on the Symbian plane to play dungeons, it's rare to be able to relive this kind of brain-using happiness with a mobile game. 😌