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To be honest, as an old player who has played since the Symbian era, the changes in mobile games over the years are really impressive. Today I saw a friend sharing the BGM of a game in the music area, and suddenly I remembered a casual battle mobile game called "Dog Calls Cat" that I recently tried. It suddenly brought me back to the days when I was playing "Angry Birds" and "Insects" with Nokia and Sony Ericsson mobile phones more than ten years ago. 😌
Not to brag about it, the core gameplay of this game is 1V1 ejection round battle. The operation is very simple. You can pop out the cute pets with one swipe of your finger. It feels very similar to playing "Crogodon" on the computer or "Dandan Tang" on the mobile phone, but the style of painting is more Q and healing. Nowadays, mobile games often feature open worlds and draw cards to earn money. It is actually quite rare to see this kind of casual game that relies purely on skills and strategies. 🔫
But to be honest, I was first attracted by its name - "Dog Calls Meow", which sounds a bit nonsensical but very cute. When you go in and take a look, the modeling of cats and dogs is indeed very cute, and the ejection trajectory and collision feedback during battle are also very smooth. As a free game, there are no in-app purchases (at least for now), which is a breath of fresh air in the current mobile game market. 👍
Speaking of nostalgia, I can't help but want to talk about the classic catapult games that kept us awake all day long. The very beginning was the "Insects" series. At that time, I was still in college. Four people in the dormitory were online, using various weapons to blast each other. Every time a precise missile hit a teammate, they would laugh until their stomach ached. Later, with the advent of smartphones, the first must-install game was "Angry Birds." The ejection physics engine for green pigs and red birds was simply the ceiling of mobile games at the time. Later, "Dandan Tang" became popular all over the Internet. In class, I secretly used my mobile phone to refresh copies, and saved diamonds to buy weapons. Looking back now, it was quite silly. 🎮
"Dog Calls Meow" gives me the feeling that it condenses the advantages of these classic catapult games onto mobile phones. Each game is not long, suitable for fragmented time, and the judgment of ejection angle, strength, and terrain requires some thinking. It is not an assembly line game with mindless clicks. The developer, Shanghai Ice Cube Network Technology Co., Ltd., has a cold name, but the games it makes are quite warm. After checking their background, it seems that they have made some independent games before, and they all have a good reputation. 🎯
But having said that, as a veteran player, I am a bit disappointed with the current mobile game market. There are cheats and automatic hang-ups everywhere, and it's hard to see truly fun and thoughtful works. A purely casual game like "Puppy Calls Cat", which has no in-app purchases and is attractive based on the gameplay itself, might have been popular ten years ago, but now it has become a niche. Every time I think about this, I miss the days when even GPRS traffic had to be saved, and a game of several hundred KB could be played for several months. 📱
Finally, I want to ask everyone, do you still remember the first catapult game you played? Is it "Crazy Tank" or "Tank Battle"? Or have you, like me, played a more primitive but superior game like "Gravity Pinball" on Symbian? Welcome to chat in the comment area. Recently, I want to find some nostalgic games to review. 😄