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To be honest, when I saw the game "Animal Land Party", I was stunned for a moment. It's not because the picture is so stunning, but it suddenly reminds me of the days when I used physical buttons to raise electronic pets on the Symbian system ten years ago. The game at that time was very pure, with no in-app purchases or daily tasks, just a simple development cycle, but it made people enjoy it endlessly.
The current mobile game market, to be honest, has changed a bit. With all kinds of fighting power, card drawing, and krypton gold rankings, playing becomes work. But the first impression I felt from "Animal Land Party" was that it was trying to find that kind of simple happiness. Zoo management + animal collection, this combination is actually quite classic. From "Zoo Tycoon" back then to "Crazy Zoo" later, people have always paid for the core gameplay.
To be fair, this game may not be as good as those major companies in terms of depth of development, but it captures two key points: first, the satisfaction of collecting, and second, the strategic nature of management. Frogs, snails, hippos, rhinos, each animal has its own story. When you rescue them with an expedition team and watch the zoo change from empty to crowded with people, the sense of accomplishment is real. Moreover, it does not have the hard threshold of "you can't play without recharging money". The charging mode mark is 0, which shows that the developer at least does not intend to cut off users like leeks.
Judging from industry trends, we can actually see a clear return trend in the past two years: players are beginning to get tired of those "krypton gold + liver-breaking" routines, and are instead more willing to pay for fresh, slow-paced, and emotional games like "Animal Land Party". Many indie games on TapTap have high ratings because they don't force you to top up or make you anxious. Nanjing Yuanji Information Technology chose this track, which is the right direction.
Of course, it's not without its shortcomings. The graphics can only be considered average today, and the gameplay loop may become boring if it is not updated for a long time. But as a relaxing development game, it at least achieves the word "pure". For a 30-year-old player like me, who works during the day and takes care of my children at night, it is much more comfortable to turn on my mobile phone to collect tickets and look at small animals before going to bed than being beaten by primary school students in the arena.
Finally, I would like to say something from the bottom of my heart: If you miss those stress-free games on Symbian back then, you can give it a try. After all, games are for relaxing, not for playing. 😌